Spells

The user creates one or more highly pressurized water barriers for defensive purposes. The main usage of this spell is to block oncoming attacks by means of placing a barrier in front of the attack's path. These constructs have proven to be quite strong and are equal to as much magic power is used to create them, thus a stronger mage can create a stronger barrier. Additionally, these barriers can be formed in either a traditional shield-like shape, curved semi-circle, wall or a dome around the caster, with a multitude of options to properly protect from various threats.
 * Water Whip (水の鞭, Mizu no Muchi) is a versatile Water Magic spell, creating tendrils of water for a variety of purposes. This spell is initiated by the simple creation of one or more highly manipulatable tendrils of water created as either an extension of one's limb or, as an additional external construct. Water Whip is quite versatile and is capable of being created at varying temperatures, lengths, and widths which are also manipulatable while it is in use. This spell has three main functions: One is its ability to grip and grab onto opponents, which allows the user to tie up the opponent with the water or pulling the target towards the caster. The second is as the name suggests, to use the water as a whip to attack enemies with sheer kinetic force. Lastly, these tentacles can be used as a mobile system, allowing the user to extend them and carry themselves places faster than they could on foot.
 * Blue Barrier (青の障壁, Ao no Shouheki) is a defensive Water Magic Spell.
 * Waterspout (水柱, Suibashira) is a supplementary Water Magic spell used for vertical transportation. The user creates a ring of water their body, spiralling around them in a vortex to create a waterspout, carrying themselves high into the sky. The higher and faster they go, the more difficult it is for them to maintain a constant flow of water, thus, using more of their magic power. However, some also use the Collect technique to ease this as well. Additionally, it can be performed in water, making it much less taxing.
 * Collect (集める, Atsumeru) is a common usage of Water Magic in which users draw water from their surroundings instead of transmuting ethernano. A basic skill in which the user draws water from any source around them, whether it be a lake, ocean, river, or even from inside other life forms such as plants and animals, condensing it together into mass quantities of water. Skilled users of this spell are even capable of drawing water molecules out of the air, conglomerating water to manipulate even in places with low humidity. This is an incredibly useful skill and makes the creation of other spells quite easy as it bypasses the necessary creation of water, thus saving magic power by avoiding the transmutation of water.
 * Rising Sun (旭日, Kyokujitsu) is a Fire Magic spell. Rising Sun is a spell that requires considerable accuracy in order to invoke the entirety of its scope. By concentrating magical power at certain locations within the ground, and subsequently releasing it as a combustive pillar of flame, one can damage multiple enemies simultaneously without any need for extensive preparation. It should be noted that the explosions caused are somewhat mild and inaccurate through quick casting, and as such, it is much more effective for the spell to be used as an ambush for immediate and potent injury towards an enemy.
 * Dragoon Blitz (水氷龍弾 (ドラグーン・ブリッツ), Doragūn Burittsu lit. Water and Ice Dragon Bullet) is a powerful spell that is noted to be one of the few Dual Spells to exist; which is a spell that can be cast by two mediums of magic. Dragoon Blitz can be cast by an expert user of Water Magic or Ice Magic. When performing the Water Magic of Dragoon Blitz, known as Water Dragoon (水流龍弾 (ウォーター・ドラグーン), Wōtā Doragūn lit. Water Current Dragon Bullet), the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality. When using Water Dragoon, the user shapes a large amount of water into a giant, powerful dragon; it seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense; striking them with such incredible power that the sheer force of the attack is enough to upturn steel, and wipe the user's enemies away with a force akin to a tidal wave. It is capable of blasting through even magic forms of defenses, as the dragon's movements swaths through the barriers, and supernatural defenses erected in vain to protect them, striking the foe formidable might, dealing physical damage. The ideal place to use it is near a body of water, but it is entirely possible to use it even in a place where there is none. The user expends very little water when materializing the dragon, being not taxing at all to form. The dragon can also heat up, making it capable of burning the opponent harshly. Being made of boiling water, the dragon completely burns all it devours, as by colliding with most structures and opponents, it is able to incinerate anything in its path. On the other hand, casting the Ice Magic version of Dragoon Blitz, known as Glacier Dragoon (原龍弾 (グレーシャー・ドラグーン), Gurēshā Doragūn lit. Tundra Dragon Bullet), is slightly more complex. When utilizing Glacier Dragoon, the user reduces the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; then using Shape Transformation, the user molds the ice into the form of a gigantic icy dragon. This dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents.

Magic Needle
Magic Needle (, Majikku Nīdoru; lit. "Pinpoint Acupuncture Method of Magical Power") is an uncategorized spell that deals with basic molding of one's magical energies, refining it into a compact weapon of incredible force and pinpoint accuracy, which is shot at the target at incredible (and sometimes untraceable) speeds; it's a basic spell that any Mage is able to perform, serving as a perfect tool for "crowd control".

While not as well known as its brethren Magic Ball, Magic Ray, Surging Dragon Fist, Defenser and Magic Arrow, it's still considered useful as it teaches casters about "quality over quantity" and the importance of accuracy. Interestingly enough, of all the aforementioned basic spells, this one is known to have the most control when properly master. Magic Needle is one of the many basic spells that a Mage learns at an early, serving as a method for controlling one's magical powers; in fact, it's stated to be one of, if not the easiest spell a person can cast because it requires only a small fraction of a person's magical energies while maintaining incredible piercing power, force, speed, and accuracy. Having multiple uses both inside and outside of combat, it's truly considered to be a staple in one's arsenal when used properly. Interestingly enough, this was recently invented unlike the others, thus can be considered one of the few Magics of the New Era — albeit a very weak one in comparison to the others that were recently invented.

As the name of this magic would imply, the caster created needle-like projections using their magical power, firing it at their target and hitting them at a certain point of the body thus inducing various effects associated with it; by concentrating eternano to a single point, usually a finger, and molding it using one's magical energy, they form a small orb of condensed energy that gives off magical discharge. Upon locating the target, it's fired at high speeds upon the user's command — condensing itself further as it flies until its transfigured into a glowing needle; the needle's new form adds velocity, making its form nigh-invisible and giving it even more accuracy. It's observed that when the newly-transfigured needle makes contact with said target, the force is great enough to pierce through the skin, muscle, and bone all in one go while inducing extreme amounts of pain, as it also targets the nerve endings and pressure points. Typically, in the hands of a beginner, the spell would miss; however, this can be quickly remedied with enough practice, gaining the additive of controlling the needle mid-flight, as its molded from one's energies. When the target is hit with the needle in a particular spot, common effects include paralysis, stimulation, or instant death; this can be beneficial or dangerous if one has a certain degree of medical knowledge pertaining to anatomy.

Originally, the purpose of the Magic Needle spell was to teach "quality over quantity" — giving beginner mages a reason to value the amount of magical power they have and use it wisely, and the importance of accuracy — making sure their spells and techniques land when necessary to cause the desired outcomes. However, as time passed and the spell gained more users, it obtained even more functions when employed in the hands of those specializing at anatomy and the art of assassination; rather typical for a high-speed projectile whose sole aim to target various points of the body. High-level casters are able to fire multiple Magic Needles at a time with a simple wave of their hand(s), sometimes ranging from five to nearly a thousand; in addition, they were able to infuse their unique magics for additional effects, the most common examples being Elemental Magic — evident by the sudden change in the needle's color. As all of them could be controlled, it made for a perfect omnidirectional assault, hitting multiple targets at a time or aiming at various vital points of a single target.

When the spell is performed en masse, the vast amount combined with the sheer velocity and force at which they're launched are able to destroy most constructs — magical or otherwise, especially when aimed at a specific point. Oddly enough, they can also be applied to close-range combat, being used as a makeshift weapon or capable of being implanted manually via. direct contract through various magic-enhanced strikes. Though weaker than other spells in power, it more than makes up for it in versatility, speed, and accuracy when performed correctly; however, like its brethren, due to it being made out of pure energy, it can be cancelled through anti-magic methods. In addition, one may overcome its effects if they also have anatomical knowledge and a user of said spell, employing it to nullify any effects they may have "gained" through the opposing Magic Needle assault. Regardless, this spell is truly great in aiding a mage's training, giving them a certain level of competency when manipulating their own powers for greater results.

Spellblade

 * Spellblade ( 魔法煎剣(スペルブレード) , Superuburēdo lit. Magic Infusion Sword): Spellblade is a specialized Subspecies Magic of Sword Magic which is easy to perform for almost any Sword Magic user with any experience; Spellblade is a powerful hybrid technique combining both sword skills and magic. When initiating this style of combat, the user infuses their raw magical power within their blade, giving it elemental properties, in addition to unrestrained cutting power. It was originally designed as a magic technique which creates an exceedingly thin layer of eternano capable of cutting through almost anything. The eternano can easily be switched to their spells, ensuring the cutting power remains; but also allowing the user to utilize their own individual style. When the user's blade is infused with their raw magical power, it replaces the hard, metal blade of the sword with a blade of light, similar to a laser. When Spellblade is in effect, it turns the user's attack into a power on the physical and magical side. This makes it incredibly useful for fighting demons, who do not have physical bodies and therefore can only be hurt with magic. It can also be used against foes whose magic bodies are sealed off or missing, and thus are immune to most magic. The Spellblade is powerful enough to destroy lesser demons in a single blow if the wielder can manage to hit them. Even middle-ranking demons can be seriously wounded or killed by this attack. High-ranking demons such as the Primordial Demons, however, often display near immunity to the weapon's power, requiring more powerful techniques to kill. It enables the user to break down the basic elements of various spells and then focus them upon their blade; this essentially combines magical energy with their sword in order to cause various effects, in addition to merely strengthening blows. The size and length of the blade appears to correspond with the amount of the user's raw magical power that they poured into it. At its fullest, Spellblade can result in a long blade of light, while when exhausted from magical energy, the user creates smaller, sometimes flickering blades. Due to the blade now being composed of magical energy, Spellblade can also be used to channel and amplify spells, increasing their power as they are released from the blade. The sword can also absorb spells to become stronger for short periods of time; and the magic itself can also be controlled and fired at opponents from the user's sword, resulting in powerful explosions of pressurized magic. Especially skilled practitioners can control the influx of magical energy, making even lower-leveled spells potentially fatal when directed through the user's sword.
 * Thunderblade (雷刃, Raijin): The Thunderblade is a powerful Spellblade spell which is born from merging Lightning Magic into the Spellblade, that leaves the user capable of storing the electrical energy of a lightning strike within their sword, using the power of lightning to their advantage. Thanks to the positive energy of lightning, the element is attracted to the negative energy that is emitted by the metal of the blade; as iron, like most metals, consists in the solid phase of a lattice of atoms that are bound together with a "cloud" of freely moving electrons in what is called the conduction energy band. The free moving electrons conduct electricity. When even the smallest voltage, or energy drop, across copper is applied, the electrons simply pass through the iron with very little resistance. In essence, the lack of electrical resistance is what allows the iron to conduct the lightning; and any conductor of electricity must provide some way for charge to move, thus it requires mobility of an electrical charge, such as an electron. Thunderblade makes the user's sword nearly unblockable as the radiating blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. It also has the advantage of being able to be used for surprise attacks and capturing; additionally, when the enemy's body is pierced, the user can alter the sword's shape into multiple additional blades, increasing the number of wounds. The high discharges of lightning are capable of paralyzing the opponent instantly and it is nearly unblockable as the radiating blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move.
 * Ice Edge (氷刃, Hyōtō): Ice Edge is a powerful Spellblade spell which is born from merging Ice Magic into the Spellblade; when performing Ice Edge, the user gathers stray magical energy upon their swords, which condenses to its utmost limit and shapes itself on the end of their sword, giving it a sharp cutting edge while the temperature is lowered as to transform the blade into ice. The design of the sword when under the influence of Ice Edge is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The user can utilize of Ice Edge can additionally use the ice-infused sword as transportation; the sword moves at high speeds to the point that the user becomes a blur. At any moment, the user can leap off of their transportation and strike their foe, either downwards or overhead with tremendous force.
 * Fire Sword (火剣, Hiken): Fire Sword is a powerful Spellblade spell which is born from merging Fire Magic into the Spellblade; when performing Fire Sword, the user gathers the magical energy kneaded inside of their body and transfers it to their sword; then it ignites the magical particles that are revolving around on the weapon, setting it alight with a blade of blazing wildfire tinted emerald, this serves to distract the opponent from their swings; or rather, it is a compression of the flames of the user's Fire Magic. The result is being simultaneously burned and slashed simultaneously, giving this attack great power. Lastly, this technique is nearly unblockable as the blazing blade can easily cut through steel. Furthermore, if an opponent is stabbed, the flames spread to their body, causing them to catch ablaze. Its slashes are capable of trailing large amounts of flames in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The user can also launch multiple flaming swords to make a lancing-type move; where they direct the sabers towards their target, aiming to impale them with incredible speed and force. However, mid-flight, the sabers veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the sabers set them ablaze.