Boutique of the Relics/Spells


 * Glowfly (蛍, Hotaru): Glowfly is an offensive spell, utilizing multiple compact orbs of light that burst with a loud 'pop', blinding and deafening opponents, along with the release of powerful kinetic energy. Arthur begins by extending the key in a plateau gesture, letting their magic power flow into the air, blending with . This action causes several, or up to tens of, compact orbs of glowing golden light to appear around their targets, emitting a low whining noise. At Arthur's command, these orbs burst forth with light and a vicious pop, releasing enough kinetic energy to force enemies into the air, dealing significant damage to their body. Along with the explosion of kinetic energy, this spell also releases a blinding flash of light and an earsplitting blast of sound to temporarily remove their sense of sight and hearing. The range of Glowfly is both indicated by the gesture and the power exerted. A stronger force exerted will create more orbs and more forceful explosions, while a more sweeping gesture tends to cover a larger area.
 * Lightning Bug (蛍, Hotaru): Lightning Bug is an offensive Lightning Magic spell, capable of inflicting high amounts of electrical damage to multiple foes across a sizable region through the use of numerous small orbs of concentrated lightning. Arthur begins by extending the key, releasing its magic power. This creates several, or up to tens of, compact glowing orbs of vibrant yellow lightning energy to appear in the indicated area, alluding to a field of fireflies on a summer night. On Arthur's command, the 'lightning bugs' burst and crackle with electric energy, releasing forceful amounts of electricity to anything within the range. The result is an instant sequential discharge of lightning, amplifying the currents of each orb's power as electricity ricochets through the orb-covered area to deal crippling damage. The range of Lightning Bug is both indicated by the gesture and the power exerted. A stronger force exerted will create more 'lightning bugs' and will carry a more powerful charge, while a more sweeping gesture tends to cover a larger area.
 * Firefly (蛍, Hotaru): Firefly is an offensive Fire Magic spell, which by invoking the use of multiple compact orbs of fire, is capable of inflicting damage to multiple foes across a sizable radius. Arthur begins by extending the key in a plateau gesture. By doing so he releases its magic power, causing it to mingle in the air, blending with the energy with ; This causes several, or up to tens of, compact orbs of dazzling fire-like energy to appear in the area indicated, mimicking the appearance of fireflies in a twilit field. These 'fireflies' are comprised in a manner similar to a shell&mdash; with an exterior layer of flame-like energy housing a pocket of hot air within. Upon command, the caster superheats the air within the orbs, causing the molecules within to split, which creates deceptively forceful explosions. At once, the orbs burst into a field of explosions, damaging anything that happens to be within the once harmless area. The range of Firefly is both indicated by the gesture and the power exerted. A stronger force exerted will create more 'fireflies' and more forceful explosions, while a more sweeping gesture tends to cover a larger area.
 * Eurus (ウーラス Ūrasu): Eurus is an offensive spell that can be used by the various magics that utilize the element of air. A powerful, and assuredly lethal, spell, Eurus can only be utilized with someone whose skill in air based magic is masterful. With enough control and mastery over their magic, an Mage can forcibly apply their influence over the air in a person's respiratory system, extracting it, and surrounding the target's head in a vacuum, preventing any additional air from entering the lungs. Through this method, the target is effectively suffocated. While a very powerful spell, due to the fact that is it a surefire kill when used on any target that actually needs to breathe, it's use isn't widespread due to the fact that the victim's death is usually prolonged and cruel — essentially, any individual with a conscience cannot usually bring themselves to use this technique. Interestingly, Eurus can also be used to counter itself. When two air-magic combatants face off, if one attempts to force the air out of another's lungs, the victim can force the air back in, effectively negating the spell, making Eurus useless in a match with two or more air-magic users.
 * Australis (極光 Kyokkō): Australis is a Light Magic spell that allows Arthur to, through a Relic Key, finely weave light particles around his person, then release them in an aura surrounding him or an ally. Through this, he can manipulate the light particles as he ever so wishes, making them into any shape they desire: including an all around shield of light, an optical illusion by refracting light particles or even manipulating them into his standard threads for an omnidirectional assault and defense, making this a highly versatile spell.
 * Milky Way (天の川 Amanogawa): Milky Way is a Light Magic spell in which Arthur weaves light particles, originating from a Relic Key, into a single, extremely potent whip, which possesses exceedingly high cutting power. Though fragile, Arthur is able to regenerate it by releasing more ethernano from the said key. He has shown the ability to effortlessly cut through most substances through this spell, and can even manipulate its structure enough to make it hold his opponents and tie them in a rope of sorts.
 * Star Lily (姫百合 Himeyuri): Star Lily is a very potent Light Magic spell. By releasing light particles from a Relic Key and by manipulating them, Arthur is able to enhance every single cell in his body with Light Ethernano, causing his body to take upon an aura of pure light around it. This in turn increases his physical abilities extremely, capable of instantaneously traversing distances in a matter of seconds, leaving a white trail behind him after every movement.
 * Flash Fire (閃光火 Senkōka): Flash Fire is a simple, highly effective Fire Magic spell. Its function is slightly different when compared to the general paradigm of Fire Magic spells. Through emitting the magic through a Relic Key, using it the point of focus, Arthur charges, and subsequently compresses Fire Magic at the key's tip. Mimicking that of a gun, Arthur fires the spell from the key's tip, emitted in linear path, similar to that of a bullet, however, unlike a bullet, this spell is laser-like when projected. Even without mastering the spell, it moves at speed that most opponents cannot perceive. This spell serves as means to attacking mages using speed enhancements, and to efficient method rendering defenses useless, due to its speed. Arthur has mastered the spell to the point where he can manipulate this spell into different shapes, rather that the general circular beam, Arthur can render nearly all magical defenses useless, seemingly regardless of its potency. If he manages to penetrate a defense, even slightly, that is all that's needed. For when the defense is damaged, even a little, Arthur can expand this spell outward, literally destroying said defense from the inside out, and anyone within it. The weakness to this spell is that one cannot change the trajectory of this spell, while still retaining the precision, and accuracy.
 * Lightning Beam (ライトニﾝグ・ビーム, Raitoningu Biimu): Lightning Beam is one of the most basic Lightning Magic spell a Lightning Mage could learn. The Lighning Beam is a typically basic, novice-ranked Lightning spell that many Lightning Mage users would mostly learn. Concentrating ethernano onto the Relic Key, Arthur would project a beam of intense lightning at the designated target. The spell is rather basic, but it's effects can be quite devastating. Arthur has shown the ability to combine this spell with Flash Fire and Tesentis, creating a devastatingly beautiful spectacle of lights and colours.