Arthur's Equipment

Svallin
Svallin (冷凍鎧, Reitō yoroi, lit. The Armour That Leaves No Spot Uncovered) is Arthur's 'armour, made by combining nano-cellulose or micro-fibrillated cellulose with a low-refractive-index polymer that is finally weaved with a modified form of polyvinyl chloride fiber. The suit takes a translucent, spandex like shape and appearance. However, this armour isn't an ordinary one. It is rather infused with unstable ethernano particles that constantly absorb and release ethernano from the enviroment, crystalizing it into numerous mini almost diamond-hard lacrimas, acting as a form of high-defense. The said combination of clothing and ethernano can be altered easily and adapt to a certain environment, allowing it to be incredibly resilient to drastic changes in heat, cold, pressure, density, dirt, etc. making it ideal for use as mage's armour. In order to keep his own magical reserves untouched, the said armour acts as if it were a one way membrane, allowing Arthur to expell his own energy outwards, but restricting the armour from absorbing it.

Additionally, in order to renew some of his own magic, Arthur can temporarily change the flow of the ethernano, allowing it to rapidly 'enter' Arthur, replenishing the previous energy loses by a small, yet significant, amount of energy. Usually, Arthur keeps this 'option' on for about 30 seconds, as that amount of time allows him to replenish just enough energy to summon two zodiac celestial spirits. However, it should be noted that, in case of allowing the ethernano to freely enter his body for a longer period of time, sometimes even 45 seconds, all of his muscles would start to cramble due to sudden energy change within the muscles.

Thanks to it's great capabilities and properties, Arthur has stated that the armour nearly halves the incoming damage, significantly increasing his durability during damage, as now, with the addition of the armour, it would take double the damage to knock out Arthur, assuming he were to duel a foe stronger than him. The said armour covers about 90% of Arthur's body, the exception being his head, neck and hands. For unknown reasons, Arthur still prefers to wear a set of civilian clothings above the armour, so that he wouldn't look too intimidating or frightening to his students. The additional set of clothing doesn't seem to interfere with the ethernano flow.
 * Recharge!: Arthur has demonstrated the ability to can temporarily change the flow of the ethernano, allowing it to rapidly 'enter' his body, replenishing the previous energy loses by a small, yet significant, amount of energy. Usually, Arthur keeps this 'option' on for about 30 seconds, as that amount of time allows him to replenish just enough energy to summon two zodiac celestial spirits. However, it should be noted that, in case of allowing the ethernano to freely enter his body for a longer period of time, sometimes even 45 seconds, all of his muscles would start to cramble due to sudden energy change within the muscles. This ability can only be done once per hour, making it a highly desirable skill.

Rings
Rings are magical items used via Ring Magic. Every ring is There are many different types of rings, each granting a different magic with which to manipulate, from creating vortices to healing major wounds. Currently, Arthur possesses four rings, one on his left hand and the other three on his left. Their primary weaknesses are their long recharge times.
 * Nature Ring: Has the ability to manipulate the five basic elements; Earth, Water, Air, Fire and Lightning. Depending on the stance of the ring, Arthur will gain the ability of minor telekinetic manipulation of the respective element, as well as a passive, barely noticeable feature that he can toggle at will. Only one stance can be activated at any time, to change stances, Arthur must rotate the head of the ring to select the appropriate element.
 * First stance of the Nature Ring! Water Stance!:’’ While in the water stance, the ring grants minor hydro-telekinetic abilities, as well as increasing the effect of healing performed by and on the user by a small percentage.
 * Second stance of the Nature ring! Earth Stance!: While in the earth stance, the ring grants minor geo-telekinetic abilities, as well as reducing damage to the user by a small percentage.
 * Third stance of the Nature Ring: Fire Stance!: While in the fire stance, the ring grants minor pyro-telekinetic abilities, as well as increasing damage dealt by user by a small percentage, and a higher percentage when using fire-based attacks.
 * Fourth stance of the Nature Ring! Air Stance!: While in the air stance, the ring grants minor aero-telekinetic abilities, as well as increasing the movement speed of the user by a small percentage.
 * Fifth stance of the Nature Ring! Lightning Stance!: While in the lightning stance, the ring grants minor electro-telekinetic abilities, as well as increasing the accuracy of the user by a small percentage.


 * Hypnotic Ring: The Hypnotic Ring is a magical ring used to summon a bubble of sleep magic which flies towards the target until it makes contact, at which point, the bubble releases all of the energy and inflicts the target with a magic powerful enough to put a grown man to sleep. The ring is gold with a cloud emblem on the head, the letters, “Zzz”, are engraved onto the cloud. The ring is able to store energy via an internal lacrima. This lacrima constantly absorbs and stores negative and dark energy from the environment it is in. The lacrima can then, when required, release all the energy into the aforementioned attack. The ring takes roughly 24 hours to recharge, depending on the environment it is in.
 * Healing Ring: The Healing Ring is a magical ring used to summon a bubble of healing magic which flies towards the target until it makes contact, at which point, the bubble releases all of the energy and heals the target with a magic powerful enough to heal most cuts and even fractures. The ring is gold with a heart emblem on the head, a plus symbol is engraved onto the heart. The ring is able to store energy via an internal lacrima. This lacrima constantly absorbs and stores positive and light energy from the environment it is in. The lacrima can then, when required, release all the energy into the aforementioned attack. The ring takes roughly 24 hours to recharge, depending on the environment it is in.
 * Celestial Ring: The Celestial Ring is a magical ring used to channel and expell Celestial Energy outwards. The ring is said to be forged decades ago by an unknown Celestial Spirit Mage who used a broken gate key as ore to forge the said ring. The ring as such can be used as a medium for Celestial Energy without any actual energy spent, as the ring uses Celestial Energy originating from Celestial Spirit World. It looks like a standard golden ring with the inscription Celestial Emperor written on the inside of it. Arthur wears it on his right index-finger.

Flame Demon Weapon Series
The Flame Demon Series (火炎悪魔の集合, Kaen Akuma no Shūgō) is a set of weaponry and armory made of a material known as Tüzel. This material is formed inside of volcanoes under high amounts of pressure and is very difficult to find. When infused properly with runes and or fire magic it can be forged into weapons and armor that can withstand temperatures up to 2,120 F.

Bow
The Flame Demon Bow is a recurve bow made of yew wood infused with Tüzel, giving it is dark fiery color. It is not as powerful as the crossbow, but reloading is easier. Any arrow fired from the Flame Demon Bow is capable of becoming a flaming arrow, if Arthur desires.

Shield
The Flame Demon Shield is a massive shield used block flame attacks. It also has a razor sharp edge and can be used as an offensive mechanism.(Will describe later, needed to add for the JG)

Greatstaff of Penance
This holy staff hold a great deal of magical energy. It reflects the users heart, and those who are pure of heart, are able to to control the never ending flow of magical energy that the staff continuously collects. (Will describe later, needed to add for the JG)

Volatile Press
This Sword and Shield set is explosive. Brimming with Crash Magic, wielding this weapon gives one the ability to slash foes and create explosions within the cuts it makes. The shield protects the user by - get this- exploding the magic that touches it.Will describe later, needed to add for the JG)

Emerald Gem
The second of the Seven Legendary Gems, representing hope. The emerald is infused with magical energy and, as such, increases the user’s magical power by a percentage. The gemstone also passively accumulates magical energy and can be activated, releasing all of the energy to replenish the users own magical reserves. It also has the ability to create a magic-negating force field. Arthur wears the emerald on his necklace, it was given to him by his mother and has been in his family for 28 generations. It is believed that all the previous users were also Celestial Spirit mages and that the gemstone originated from the Celestial Spirit world. The gemstone takes roughly 24 hours to absorb enough energy to become fully charged.
 * Release (リリース, Rirīsu): By clenshing his fist while holding the said gem, Arthur is able to utilize this item for it's original purpose. The emerald would started glowing bright green upon releasing a sort-of aura that begins to envelop Arthur's body. The aura is said to be a gas-like state of pure ethernano it has accumulated withinin the time of its last use, although 24 hours are enough for it to be completely charged. The aura will then rapidly start entering his body, fully replenishing his previously lost energy and even healing all of his wounds. Even though rarely, Arthur prefers to use this technique only when he is left no other choice.
 * Release: Spirit Style (リリース: スピリットスタイル, Rirīsu: Supiritto sutairu): If Arthur were to be unconcious, ome of his spirits are often capable of activating the gemstone themselves, recovering his magical reserves for him and healing all of his wounds, granting him the ability of a fresh new start.
 * Crystal of Protection (保護の結晶, Hogo no kesshō): Another ability of the gemstone is to create a large, crystalline shielding aura (approximately 10 meters). This aura is able to negate all magic, the exception being the caster.

Topaz Gem
The Sixth of the Seven Legendary Gems, representing Calmness. It is yellow and made of a unique alloy comprised of topaz and quartz. The topaz is infused with magical energy and, as such, increases the user’s magical power by a percentage. The gemstone also passively accumulates magical energy and can be activated, releasing all of the energy to completely heal the user. Formerly, the gem belonged to Zaha and part of it is now embedded into Zaha’s summoning key. The gemstone takes roughly 24 hours to absorb enough energy to become fully charged.
 * Release(リリース, Rirīsu): By clenshing his fist while holding the said gem, Arthur is able to utilize this item for it's original purpose. The emerald would started glowing bright yellow upon releasing a sort-of aura that begins to envelop Arthur's body. The aura is said to be a gas-like state of pure ethernano it has accumulated withinin the time of its last use, although 24 hours are enough for it to be completely charged. The aura will then rapidly start entering his body, fully replenishing his previously lost energy and even healing all of his wounds. Even though rarely, Arthur prefers to use this technique only when he is left no other choice. Since the topaz has been split into two pieces, each piece can be activated independently of the other, but they also have a smaller reserve of energy and a weaker effect.
 * Release: Spirit Style (リリース: スピリットスタイル, Rirīsu: Supiritto sutairu): “Some of Arthur’s spirits are also capable of activating the gemstone, recovering his magical reserves for him.
 * Dark Ward ( ダークワード, Dāku wādo): Topaz has the ability to absorb any dark energy (excluding death magic) and nullify it.

Opal
The Fifth of Seven Legendary Gems, representing Mercy. The gemstone is white and is said to be made of numerous crystals in different ratios, making it nearly impossible to recognize and identify all of the crystals. Opal is infused with magical energy and is said to passively increase the holder's magical energy and capabilities. Additionally, the gemstone passively collects ethernano from its enviroment, accumulating it and allowing Arthur to release it all at once, restoring his magic reserves completely. Opal has one more skill that many don't know of, it grants Arthur the ability to see the future in his dreams.
 * Release(リリース, Rirīsu): By clenshing his fist while holding the said gem, Arthur is able to utilize this item for it's original purpose. The emerald would started glowing bright white upon releasing a sort-of aura that begins to envelop Arthur's body. The aura is said to be a gas-like state of pure ethernano it has accumulated withinin the time of its last use, although 24 hours are enough for it to be completely charged. The aura will then rapidly start entering his body, fully replenishing his previously lost energy and even healing all of his wounds. Even though rarely, Arthur prefers to use this technique only when he is left no other choice.
 * Precognitive Dreams: This ability, as it's name states, allows Arthur to see the future. In order to see and dream the future, this ability requires Arthur to be unconscious. He can't activate this ability by will. The dreams, as dreams tend to be, are open to interpretation. There appear to be more often then not slight differences between the dream and the actual events. Whether this is related to dreams not being entirely literal, the future constantly changing, how far in the future the events take place, or simply a natural consequence of the power is unknown. Arthur admits that he doesn't always understand his dreams, as they are open to interpretation. At the same time the dreams can be very accurate in relation to actual events. There are no known limits as to how far into the future the dreams can reach. Most of the dreams take parts in events taking place the following day, but in some cases months and years ahead of time.

Fleuve d'Étoiles
Fleuve d'Étoiles  (星の大河, Etowāru Furūgu; lit River of Stars of the Eridanus Constellation) is Arthur’s primary weapon besides his Celestial Spirit Keys, he acquired it as a gift on his twelfth birthday from one of his spirits. While not in use, only the whip's handle is visible, this possessing a simple, cylindrical form with a dark blue central part and golden edges; the lower one is covered in stud-like ornaments and has a small blue rope hanging from it, from which a yellow star-shaped pendant is attached. When the weapon is being used, a jet of flowing water is created from the handle, which remains compact, and twists and moves as if it were the rope on an actual whip. Later on as Arthur's power grew, the whip itself became portrayed as being less water-like and more celestial in appearance: a stream of eerily blue celestial matter comes forth from the handle and is surrounded by yellow-white light that twists around its entire length. The water acts as a solid, allowing Arthur to grab onto solid objects as well as to perform a various array attacks.

What most people don't know is that Fleuve d'Étoiles has another unique ability, allowing the bearer to insert a celestial spirit gate key of any kind in order to temporarily gain the respective spirit's abilities, magic-wise. Upon doing so, the whip is most likely to change its colour, representing the respective spirit's magic. In order for this to work, the spirit mustn't be summoned and the two must have a valid contract. In order to inniciate this spell, the user has to input the key whose spirit's they'd like to inherit, There is a special socket, universal for all keys. The spirit is then to aprove of this action telepathically and upon their agreement, Fleuve d'Étoiles is good to go.
 * Elemental Inversion: Swap (要素の反転：変更, Yōso no hanten: Henkō, lit. Element Stance Modification): Although unknown to many, Arthur has the ability to swap the two elements flowing within, making light the dominant and water the subordinate one. During this phase, whip's existing water-manipulation ability is permanently swapped by light-manipulation ability of the same nature. Arthur can revert the element at any given time, although the cooldown between two revertions is 180 seconds, or 3 minutes to be precise. Upon closing the weapon, the state will be reverted to water-stance, regardless of the cooldown.
 * (, lit. The Never-Ending River):