Celestial Spirit Magic/Page Variation

Celestial Spirit Magic (星霊 魔法, Seirei Mahō): Celestial Spirit Magic is a Holder Magic, Spirit Summoning Magic and a type of Spatial Magic, commonly considered to be highly influenced with Light Magic, in which Arthur summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. Celestial Spirit Magic has, on several occasions, been referred to as Heavenly Body Magic's sister, or a holder-magic variation of the previous, as the two have major similarities. The previously mentioned keys are separated into two classes: the more common Silver and Elemental Keys and the rarer Gold, Platinum, Jade, Amethyst and Crystal Keys. Keys for Celestial Spirits are counted in Units (collectively without regard to Crystal, Elemental, Gold, Platinum, Jade, Amethyst or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Arthur, practising Celestial Spirit Magic, is considered a Celestial Spirit Mage (魔導士星霊, Seirei Madōshi), although, on numerous occasions, he has been referred to as The Celestial Emperor (天の皇帝, Ten no kōtei), signifying his complete mastery over the said magic.

Celestial Spirits (星霊, Seirei) are a brand of Summoning Spirits who reside in their own separate universe, commonly dubbed the Celestial Spirit World. Celestial Spirit Mages, such as Arthur himself, are able to summon forth Celestial Spirits through the usage of Celestial Spirit Gate Keys. Celestial Spirits are rather potent fighters, as they are, to a certain degree, proficient in using Magic and are rather skilled in non-magic oriented battles, using a variety of weapons, or only their fists. All Celestial Spirits have some similarities but are all quite unique. First off, all Celestial Spirits are immortal, and can only be killed if they were forced to reside in the mortal realm for too long. Their strength is corresponding to their summoner's, allowing the two to progress together. Additionally, all Celestial Spirits are somewhat skilled in Light and Heavenly Body Magic, wherein Zodiac, Crystal and Planetary Spirits' skills are of the same calibre as of the respective mages'. Some Celestial Spirits, such as Nikora, aren't very compatible with the two, and can only use minor abilities which, more often than not, have no visible effect.

When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

The Spirits must also abide by certain rules enforced by the Celestial Spirit King. The only rule that has been introduced so far is that a Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it is required from both the summoner and the Spirit to agree upon the gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial Spirit World by the summoner's will, though not every Celestial Spirit Mage is capable of doing such. Celestial Spirits also have different categories of sorts that fall under the basic summoning conditions from their owner. It also seems that if the Celestial Spirit is strong enough, they can employ their own Magic to stay in the Human World, if/when the contract is not in action. The strength of the Celestial Spirits is affected by the Magical strength of their summoner.

Arthur, practising this magic since he was still a small child, is quite adept to Celestial Spirit Magic, some may even call him a grandmaster of the said magic as well, due to plenty of units he has collected, as well as mastering techniques such as Urano Metria and Gottfried. He also found a way of utilizing this magic to a greater extent, making it highly more efficient and reliable in combat. It seems like Arthur had found a way to utilize Celestial Spirit Gate Keys as a type of medium capable of channelling Celestial Energy directly from Celestial Spirit World, allowing him to use magic without any costs. Furthermore, after receiving the Ethereal Blessing of the Supreme King, Arthur's entire body became a vessel of Celestial Energy, allowing him to conjure and manipulate Celestial Energy without requiring a Celestial Spirit Gate Key, making Arthur a living lethal weapon.
 * StyleSummon.gifSummon (召喚, Shōkan): The most basic spell derived from this magic, this technique allows a Celestial Spirit Mage to summon forth Celestial Spirits from another dimension by using the Keys of the Gates. Upon summoning Celestial Spirits, the keys begin radiating golden or green colour, depending on the key type. In a matter of milliseconds, a golden Magic Seal is formed, serving as a portal that connects the Celestial Spirit World with Earth Land, out of which numerous golden orbs are released. All of this happens so fast that it may look as if the key itself were emitting the orbs. Out of the said orbs, the respective spirit is formed. Celestial Spirits can aid the Mages in battle, do chores for them, or even just play with them. However, the mage has to follow the contract they have with the spirit and can summon them only on certain days. However, if the bond between the mage is strong enough, the contract can be temporarily dissolved. As he has been practising this spell for over twenty years, Arthur often stylises the summoning process, leaving a glowing trail of Celestial Energy behind the key that is correspondent to the Spirit's choice of Magic, although, while in battles, he will rarely do so. Being the most basic spell this magic has to offer, there are many variations of the said technique, most of which Arthur has fully mastered.
 * Multiple Summons (複数召喚, Fukusū shōkan): Summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may cause death. However, Arthur has demonstrated the ability to summon four crystal spirits and one silver at the same time, that being five in total (not including Sacral Summoning technique). Considering the fact that Arthur is capable of this feat, it provides him great flexibility as he is able to combine the strength and abilities of his spirits for more powerful attacks, such as combining Gladius' Stella Cadens and his own Celestial Comet, then allowing Taurus to absorb it with his Labrys and use it as a projectile of his own.
 * Enhanced Summon (強化召喚, Kyōka Shōkan, lit. Improved Summoning Process): A special summoning technique known to just a few of the Celestial Spirit Mages, most of which are hailing from the Moshiyoto Dynasty; Enhanced Summon allows a celestial spirit mage to pour a small portion of his magic into the key upon the regular summoning ritual, thus empowering the said spirit to a great extent. As a result, the key itself would begin to glow brighter than usually This empowerment usually manifests itself in form of a physical empowerment, most likely giving the respective spirit an armour of some sort or even a weapon. It has to be noted that most of the spirit who don't usually appear in a humanoid form will get it with the help of this technique. Additionally, it's important to state that this technique doesn't interrupt the Double Gate Opening, allowing Arthur to power up certain spirits to the strength equal to one of an average S-Class mage's, but rarely chooses to do so, relying on the variety of spirits rather than an extremely powerful one.
 * Spell-Summon (技術-召喚, Gijutsu Shōkan): A Celestial Spirit Mage may be able to summon forth a specific spell or technique used by the spirit of their choice. By channelling a small portion of their magical energy via the key itself, Arthur connects with the respective spirit on a mental level and asks for their assistance, naming the preferred technique he would like to utilize. As a response, the spirit performs the required spell and releases it through the minorly cracked gate, big enough for the energy to burst out. This ability grants Arthur more choices in battle with low magical power. Arthur has even demonstrated the ability to merge several attacks or even a Celestial Comet into a powerful one capable of knocking down a wall. The summoned attack can then be freely moved telekinetically by the Celestial Spirit Gate Key used for its conjuring, allowing him to use the attacks as makeshift shields or even battering rams.
 * Self-Summon (Unnamed): A technique that doesn't really belong to Arthur, but the author felt the urge to write it down with the other; Some spirits have shown capable of summoning themselves into Earthland without any summoning technique, using their own magical resources to do such. These summons can be classified as a temporary contract dissolvent due to the bending of the rules enforced by the Celestial Spirit King himself. When a spirit is summoned via this method, Arthur is unable to use any supporting skills for the spirit, such as Double Gate Opening. When Arthur finds himself in danger (that he may not even be aware of), he unknowingly sends a signal to the spirit(s) whom he has the strongest bond with. The spirit then uses their own energy to crack a gate and enable them to pass through it and assist Arthur. The spirits are limited to how much they can actually reside in the Earthland based on their magical capacities and will be immediately sent to the celestial spirit world if (fatally) wounded.
 * Recompense Summoning (代償召喚術, Daishō Shōkanjutsu): A forbidden technique that makes possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is that the Celestial Spirit Mage must have enough Magic Power to summon at least three Spirits of the Zodiac at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. This invokes the visual image of shining golden orbs floating out from the caster's Magic Origin and surround them resulting in the appearance of the Celestial Spirit King, opening a gateway that manifests within the Celestial Spirit World allowing him to enter, as these orbs converge into the form of the caster's Magic Seal, making it possible for the Supreme Ruler of the Celestial Spirits to appear within this world, fully willing to fight by the caster's side. Whichever Celestial Spirit Gate Key is sacrificed to summon the Celestial Spirit King will then crumble to pieces, and will henceforth be unusable. As such, the Celestial Spirit which is associated with the said key will no longer be able to travel to the magician's dimension, therefore making Recompense Summoning the very last resort.
 * Sacral Summoning (仙骨召喚, Senkatsu Shōkan): This spell is available only to celestial spirit mages who have gathered both, Northern and Southern Crown Gate Keys. By putting the keys in front of himself, Arthur is capable of starting this unique summoning process. Upon colliding, the tips of the keys will glow bright gold and separate slowly, creating several thick strings of pure celestial energy that keep twisting and bending one over another as they form a magnificent large circular sigil with five minor ones with the same twisting pattern, each one of it having one major string that connects the smaller sigils to the bigger one. The mentioned creation is roughly one-hundred-and-twenty centimetres high and appears to be levitating in front of Arthur. The two silver keys can be seen pointing north and south at the poles of the sigil. By putting any type of key in the sockets of the minor sigils, Arthur is able to summon five spirits at the same time. As the energy within the sigils is Celestial Energy, the energy cost for Arthur while performing this spell is equivalent to one of opening two silver gates, Southern and Northern Crown. Referring this ability as his true last resort, Arthur only uses this technique when he needs to overwhelm his opponent through strength in numbers. After every summoned spirit's gate is closed, their respective keys appear levitating at the same spot they were last seen while the Crowns' keys get closer and connect once again, this time with no magical effects.
 * Double Gate Opening (二重召喚, Nijū Shōkan lit. The Second Opening of the Cracked Gate): As the name suggests, this technique allows Arthur to open an already existing gate for the second time in order to manipulate the existing gate's properties, or better said, this technique allows Arthur to alter the modifications of summoned spirit to a limited extent. In order to access such a feat, he must first get a verbal or mental of the spirit that is about to get a boost. If the said spirit were to deny the alternation for any possible reason, the energy used for the second opening goes to waste. This modification usually manifests itself in form of a weapon or armour, that is, on a physical level. However, on several occasions, the modification happened on a psychological level, purifying the spirit and pulling them from a trance they were in. On extremely rare occasions, the modification manifested in form of rejuvenation, that is, it instantly healed the spirit from all injuries, as if they were just summoned. It should be mentioned that a gate can be opened for the second time only once during the spirit's continuance on Earth Land. If Arthur were to open the gate for the third time, the key would simply shatter.
 * Wrought Iron Summon (錬鉄召喚, Rentetsu Shōkan): Wrought Iron Summon is a special variant of the regular Summon spell; when performing it, the user generates a "band" of light that waxes and wanes, extending in front of the user for as long as they wish—the "band" is completely composed of celestial energy, from the same type that Celestial Spirits generate. When Wrought Iron Summon is manifested, the user inserts as many of their Celestial Spirit Gate Keys into the "band" of light, before turning them all—the "band" acts as a conduit for the Celestial Spirit gates, and seems to be from the Celestial Spirit World, meaning that it costs the caster absolutely zero percent of their own magical power. In any case, when Wrought Iron Summon is activated, the user summons as many of their Celestial Spirits of any kind as they wish for, overwhelming the enemy through strength in numbers. However, this does have one tiny drawback—the Celestial Spirit Gate Keys which are used in the "band" of light on the far left and far right-hand sides absolutely have to be that of a Gold Key, or else the Wrought Iron Summon will not work as a powerful presence can only uphold said celestial energy.
 * Regressed Summon (退縮召喚, Taishuku Shōkan lit. Miniature Gate Opening): Regressed Summoning technique, as the name suggests, allows Arthur summon a miniature, chibi-like version of the respective spirit. The whole summoning process is identical as if Arthur were summoning the respective spirit through the original process. A spirit in this form is, however, deprived of techniques such as Enhanced Summon and Double Gate Opening. As a return, their existing telepathic abilities are augmented to an extent where the spirit is capable of communicating with mages other than Arthur freely. The spirit keeps all of their abilities, although they are corresponsive size. In addition, while in this state, every spirit is granted the ability to levitate, as well as to enter a willow-o'-the-wisp shape, the colour of which is corresponsive to the spirit's nature.
 * Tumblr_n38xs2A2Op1rdhbd2o2_500.gifFalse Summon (召喚, Nise Shōkan): A rather simplistic spell distinct only to the Moshiyoto Family, False Summon technique was developed in order to allow a celestial spirit mage to have more units on the battlefield with less magical energy input. As the name implies, this summoning technique allows Arthur to falsely summon a celestial spirit, or better yet, a Celestial Pawn (天の質屋, Ten no shichiya, lit. Lesser Celestial Being) who is capable of taking numerous appearances, suitable for the required situation. The whole summoning process can be broken down into two phases; the first phase starts when celestial spirit mage starts channelling their magic throughout a Zodiac Spirit Gate Key (although, on several occasions, crystal spirit gate keys seemed worked as well) and transforming the input energy into celestial one, releasing numerous golden orbs from the key's blade, forming a golden anthropomorphic blob made purely of celestial energy. The second phase works in a manner similar to the one of a moulding magic and it starts the moment the celestial energy is released from its medium. The process is rather simplistic in its nature, but requires a lot of concentration in order to be done properly. After approximately five seconds, the golden blob starts to shift into whatever Arthur previously desired. The Celestial Pawns usually have an angelic-like appearance, having magnificent golden wings sprouting from their backs and more often than not, a halo. A Celestial Pawn appears to be rather skilled in hand to hand combat and is capable of duelling Arthur himself on their own. The said being always usually takes a rather feminine appearance because, as stated by Arthur, it's easier to conjure a female pawn due to their predetermined physique. There doesn't appear to be a limit to how many pawns each key has conjured, although, so far, the maximum number of pawns conjured from a single key is five. After a key is used for this summoning method, Arthur is unable to actually summon its respective spirit for three minutes, with additional two minutes for each pawn conjured. The said pawns are furthermore unable to move fifteen meters away from the key used to conjure them.
 * Enhancement (強化, Kyōka): A simple supporting technique that allows Arthur to boost one (or more) of his Celestial Pawns by conjuring them a weapon of his choice, although the only ones seen so far are Sword (剣, Ken), Bow and Arrow (弓と矢, Yumi to ya) and Shield (盾, Tate). The pawns show medium mastery over the said weapons, but this can be altered through the Upgrade process. The whole process is rather similar to the false summoning process, Arthur channels his own Magical Energy throughout a Zodiac Spirit Gate Keys used for the pawn’s conjuration, transforms it into celestial energy which he then proceeds to shape into any shape he desires, most commonly the three mentioned earlier. The said construct is more condensed than a Celestial Pawn, and as such, is rather durable and has even shown the ability regenerate after withstanding enormous amounts of damage.
 * Sword (剣, Ken): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a two-handed double-edged sword with regenerative capabilities, as seen on multiple occasions. The said sword has shown to be divine, being especially effective against demons and etherious alike.
 * Bow and Arrow (弓と矢, Yumi to ya): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a gleaming golden bow capable of producing golden arrows made purely out of celestial energy. Much like the sword, these arrows seem to be divine and are perfect for harming demons and etherious alike.
 * Shield (盾, Tate): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a grand luxurious shield with a celestial design. The shield is capable of emitting a golden barrier around the one holding the shield which seems to nullify all curses.
 * Multiple Summons (複数召喚, Fukusū shōkan): As a False Summon doesn't require much magical energy (Arthur stated that by summoning eight Celestial Pawns he spends enough magical energy to summon a Zodiac spirit), Arthur has demonstrated the ability to call forth numerous Celestial Pawns, although the maximum number of pawns summoned so far is five. Theoretically, Arthur could summon up to fifty Celestial Pawns before running low on magical energy.
 * Upgrade (上り坂, Noborizaka lit. Advancement): A technique that has commonly been dubbed the third phase of false summoning, Upgrade functions similarly to the second phase of pawn shaping, as the whole process is rather similar to the mentioned phase. Arthur first channels his own Magical Energy throughout a Zodiac Spirit Gate Keys used for the pawn’s conjuration, transforms it into celestial energy which he then proceeds expel outwards in a form of a semitransparent golden ray that engulfs the desired pawn, altering their physique, making them suitable for one of the three roles, The Knight (桂馬, Keima), The Bishop (書く, Kaku) and the Rook (飛車, Hisha), each one of them having their own advantages and disadvantages. The advanced pawns are furthermore capable of utilizing magic that appears to be fueled by the extra Celestial Energy stored within their bodies. They are most commonly proficient at Light Magic, although, when paired with their corresponding Enhancements, they become capable of using Sword, Arrow and Barrier Magic respectively.
 * Knight (桂馬, Keima): Knight is one of the most common pawn's alterations and their focus is mainly put on their physical strength and dexterity, turning them into rather potent melee fighters and well-rounded physical combatants. When used in conjunction with Sword (剣, Ken), Knight becomes an expert swordsman, hence their name. A Knight possesses great mastery in swordsmanship and their skills in swordsmanship are of the highest calibre. Their offensive capabilities mainly come from their swordplay, which enables them to effectively utilize their enhanced sword. Knights have shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip.
 * Expert Swordsmanship: A Knight possesses great mastery in swordsmanship and their skills in swordsmanship are of the highest calibre. Their offensive capabilities mainly come from their swordplay, which enables them to effectively utilize their enhanced sword. Knights have shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. They are even capable of employing the sword effectively using their feet, by wielding its hilt between their hallux and second toe. Their swordsmanship is enough for him to slash through intangible Airspaces, and to deflect hundreds of needles with relative ease. In addition, their sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. They are also able to utilize Sword Magic in order to successfully back up their techniques.
 * Heaven-Shaking Slash (動天斬, Dōtenzan): Heaven Shaking Slash is a Sword Magic spell of considerable destructive power. This spell lives up to its name quite clearly; it's a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * Sword Pressure (剣圧, Ken'atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of the wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of the wind invisible to the naked eye. The moment that the wind is moulded upon the sword, it takes the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people who are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of the wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of the wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defences since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of the wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * Sword Birth (, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognized as a true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Also called the "Thousand One-Blade Style of Ultimate Annihilation" (千一刀流の杏都波, Senman Ittōryū no Kyōkuha) by many opponents due to the immense amount of damage it produces and using only the blade as its catalyst. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slam down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of the said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them, that can use it on the same scale as they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also create many variations of this technique, one being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defence mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using a minimum amount of magic power nonetheless, is five miles in total. When using all of their magical power, the radius becomes one hundred miles in distance, being twenty times the size of the minimum, with its power being increased a thousand times over, potentially making this particular spell one of the most powerful within his arsenal, though this is rarely used as it can obviously exhaust the user and render them unconscious. It's been stated by past users that the technique is much easier to utilize than originally perceived as it's only limited by one's imagination, saying that the name is most appropriate for this technique. Thus, this is to be, without a doubt, a preferred technique that many swordsmen would utilize during combat, having enough power to take out a plethora of foes at any given moment and could be used to their liking in any given situation.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. Is it a beam that shoots swords? Is it a sword that's actually a beam? Nobody knows, but one thing is certain- without the spell, weapon-based combat probably never would have gotten as far as it has these days. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defences; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can be used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometre distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
 * Hidden Blade: Thousand-Carved Retribution (秘剣・千刻罰, Hiken: Senkobatsu) is a spell that can only be mastered by those who've understood the true meaning of "wielding a sword for one's convictions". It's described as a spell that embodies the concept of "condensed power of the samurai" — a thousand slashes launched in a single instance. A technique belonging to master-class swordsmen, it's been used throughout various times in history since the creation of swordsmanship; as it's a sword-based technique, can be used with any bladed weapon — magical or no. It's also said that this technique signifies one's mastery over the art of the sword, as it allows them to call upon the full extent of their swordsmanship prowess — unleashing its destructive power against those unlucky enough to be deemed a target. If one were to surmise the technique, it would be based on the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. Since it involves the use of the Sword Pressure technique — which serves as the vessel for such a feat, it's imperative for a swordsman to have certain knowledge about the technique in question. In order for this technique to be properly carried out, the user must empty out their mind and enter a state of Mushin (無心, "No Mind" or "No Heart") — their focus reaching its maximized limit; it's then that they synchronize with their weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature but represents the swordsman's spirit. With a single swipe, they unleash a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of the user. Whatever happens to be in its flight-path is eliminated without question; this is due to the technique carrying "one-thousand slashes" behind its person — or so it may seem. In fact, the user's eliminating the ability to cut through anything else — focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage and unable to defend themselves; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched. While being one of the most powerful of its kind, it's used by a rare few because of what's required.
 * Energy Sword (unnamed): When a swordsman winds up having their blade break for any reason, they can channel their own magical aura through the hilt, forming a new blade made out of raw magical energy emitting itself from the hilt. The user is capable of extending or retracting the blade and unconsciously keeps it at the length their body is most comfortable with, to avoid a blade that expands almost indefinitely. While a useful spell, it is by far without weakness. Due to the lack of a blade made of any solid material — such as metal — an Energy Sword has no counterweight; the only part of the weapon with any kind of weight is the hilt. Due to this, the blade feels remarkably light in the hand, and can be wielded by even the most physically weak; however, this weightlessness comes at a cost. The lack of a counterweight makes balance difficult. Control and skill are required to use an Energy Sword effectively, as for the untrained, it would just as easy to accidentally cut off their own limbs as it would be to cut off their opponent's.
 * Bishop (書く, Kaku): Bishop is one of the less common pawn's alternations whose focus is mainly put on their slenderness, agility and evasiveness. Bishops are the most agile of all pawn's alternations and as such rarely carry a weapon, relying on dodging and evading enemies' attacks. However, Arthur has stated that an optimal enhancement for a bishop would be Bow and Arrow (弓と矢, Yumi to ya), due to its lightness. Bishops have proven to be rather skilled with said weapons and their skills rival even Saggitarius himself. Bishops' agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest athlete. They are extraordinarily limber and their tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
 * Superb Speed: Bishops' agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest athlete. Bishops are extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
 * Exper Marksmanship and Archery: Bishops, living up to their theme, employ bows and arrows in battle, with their skills as a Celestial Pawn lying in their use. They have proven themselves to be an extremely proficient archers: he was shown capable of easily destroying small objects which maneuver at high speed in mid air, with his arrows, demonstrating both pinpoint accuracy and great speed; such traits were further proven when a Bishop successfully blocked one of the magic bullets with a projectile of his, reciprocating the same action that a dark mage's sniper previously did, and leaving him amazed. They are more often than not able to nock and shoot more than one arrow at the same time, firing a barrage of arrows at once. Bishops also seem to be very resourceful with their archery, as shown when they were able to create fire by shooting electrical equipment in order to cause a distraction; a feat which one of them claimed to be "mere child's play" for their arrows.
 * Rook (飛車, Hisha): Rook is the rarest pawn's alternation and has so far been introduced only three times. Rooks' focus is mainly put on their durability and endurance. Their speed is not so great, but their defences have proven to be nearly impenetrable. As the name would apply, the perfect Enhancement for Rooks is Shield (盾, Tate), as it greatly helps their defences. Rooks have proven to be very durable. Their resistance has been demonstrated many times, surviving many life-threatening situations and still being able to fight afterwards. Rooks also have an amazing tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations they has thus far endured. Combined with their regenerating abilities, Rooks are a force to be reckoned with.
 * Titanic Durability and Endurance: Rooks have proven to be very durable. Their resistance has been demonstrated many times, surviving many life-threatening situations and still being able to fight afterwards. Rooks also have an amazing tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations they has thus far endured. Combined with their regenerating abilities, Rooks are a force to be reckoned with.


 * Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa): Arthur is able to force the gate of a Celestial Spirit to close against their will, forcing them to return to the Celestial Spirit World. Such skill would come in useful if one of his Spirits had been taken over by the foe through various means and was forced to attack him, allowing Arthur to remove them from battle without actually harming them. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat.
 * Insignis Sideris (封印の星, Fūin no Hoshi lit. the Seal of the Stars): Insignis Sideris is a technique distinct to the Moshiyoto dynasty; This spell allows Arthur to force the gate of a Celestial Spirit to close against their own will, forcing them to return to the Celestial Spirit World. However, the said spirits mustn't necessarily be his own, in fact, this spell is intended to be used on celestial spirits belonging to other mages, in order to prevent them from summoning any spirits of their own. Additionally, as seen during one of his training with his nephew, Alexander, Arthur was able to nullify every Celestial Spirit Magic based attack, such as Celestial Comet, Tesentis or Sideris without much effort. Now, this spell works in a rather simple manner. First, Arthur must take a key of the same type as one of his opponents and then conjures a fair amount of Celestial Energy, which he then channels towards the key before the opponent is able to chant the spell's name. The said energy then surges the key and replaces the one its owner conjured, literally blocking them from using their key in any manner. In order to complete the process and keep the key possessed as long as he wants, he simply chants the spell's name as the key expels a golden aura, preventing the owner from even touching it. In order to disband the lock, Arthur must chant the spell's name once again, in addition to the regular summoning chant, replacing the opening word with Unlock (アンロック, Anrokku). Each key can block up to three opponents' keys, but they aren't usable while in that state.
 * Star Suit (スタースーツ, Sutā Sūtsu): A technique commonly referred to as Star Dress (スタードレス, Sutā Doresu) by female Celestial Spirit Mages, Star Suit allows the user incorporates the power of a Celestial Spirit into their body by placing the key of the Spirit in question on their chest. The power manifests itself in the form of a wardrobe change (similar to Requip), in this case in the form of a dress centred around the Spirit in question's own wardrobe. Also, the user, by adopting the powers and appearance of the Spirit they choose, also adopts a portion of their powers, being able to make use of their Magic. This adoption of power, however, is not limited solely to the Spirit's Magic, but also includes their Magic Power itself, which allows the user to make use of spells of their own that may require more than one person due to the tremendous amount of Magic Power required to cast it, such as Urano Metria and Gottfried . Star Suit is commonly referred to as a lesser variation of Celestial Cross Fuse, as the caster's attire changes completely, and they are also not granted the ability to freely use Heavenly Body Magic or Light Magic. Star suits have been around since the Twelve Zodiac Keys were created. Very few people have been able to use them, though. Their use requires a huge amount of magic power and a strong bond between the Celestial Spirit and their current key owner. Celestial Spirits are actually the ones who design the suits and dresses. They take into account the user’s gender, proportions and fighting style. This is why, for example, the Sagittarius' suit Arthur uses now, might not be the same one someone else before him had used, this feat was confirmed when Arthur compared his ancestors' intros on this spell. There have never been Silver Key Spirits star suits since they came to existence years after the Zodiac Spirits, have less magic power and can’t keep the star dresses materialized into the human world. Arthur and his spirits have discussed that and are planning to create a spell that would allow the summoner to use their own power to keep the dress materialized in the human world. With that, Silver Key Spirits will have their own star dresses.
 * Star Robe (スターのローブ, Sutā no rōbu): Star Robe is a technique that has derived from Star Suit and it allows a Celestial Spirit Mage to conjure up a special suit, or a dress, around themselves in a manner similar to the Star Suit spell, but without tapping into their Magic prowess, that is, without receiving the powers of a spirit they have previously chosen. A rather useless technique when it comes to duelling, Star Robe presents a perfect technique for a quick complete attire change in unexpected getaways or infiltration-like missions. Star Robe isn't, however, limited just to the Zodiac Twelve, but is available and commonly practised with other types of keys, most commonly Crystal or Silver Spirits and as such provides a variety of choices to most mages who have gathered more than a few Celestial Spirit Gate Keys.
 * Stellar Projection (恒星投影, Kōsei tōei): Upon channelling his own magical energy throughout the key, Arthur converts the ethernano coating the key's stem into Celestial Energy that starts accumulating around the key. The said celestial energy then begins to envelop the stem, expanding up to ten times while doing so, shaping itself exactly like the stem, literally projecting the key in front of Arthur, hence the name. The said energy then begins to harden and starts acting as a weapon. In order to maintain the energy, Arthur doesn't have to keep the flow active, the key rather does it itself. Upon breaking, the key will expel more celestial energy, immediately fixing the made damage.
 * Astral Emblem (星気の紋章, Hoshi ki no monshō lit. The Banner of the Heavens): A technique distinct to the Moshiyoto Dynasty; Astral Emblem is a further extension of Stellar Projection that incorporates its basic mechanics. Firstly, Arthur channels his own energy throughout the key, converting ethernano coating the key into Celestial Energy that starts to accumulate around it. The said energy starts to expand, allowing the key to freely levitate several feet off the ground before finally turning into a solid golden statue that resembles both, the said key and its respective spirit. The golden statue then starts to release its own energy, forming a large Magic Seal at its base, approximately fifty meters wide. The said seal then releases Celestial Energy around the whole area, scanning everything in its vicinity. The statue begins to determine which of the people in its radius are deemed as enemies and bolts them with several magic rays of their respected magic choice. Arthur can alter their size; the smaller they are, the bigger their radius' become. The smaller statues are commonly dubbed as Wards (病棟, Byōtō lit. Magic Detectors), as they can also be used as magic sensors. The maximum amount of the statues that can be active at the same time is five.
 * 88e7bd27ed162caefde459219b5afcfbb5a020c1_hq.gifCelestial Jewel (天の宝石, Ten no hōseki): Celestial Jewel is one of the more complicated Celestial Spirit Magic techniques distinct to the Moshiyoto family, as it doesn't necessarily involve only the mage and the spirit, it may also be performed on a third person. This technique is classified as a support spell, and as such revolves around focusing upon the mage's allies, supporting them by significantly boosting their capabilities. By pointing a celestial spirit gate key towards their desired target, the mage is capable of partially opening the spirit's gate within the said mage, temporarily giving them the spirit's attributes. The previous will manifest itself as a small jewel on the target's forehead, the colour of which corresponds to the key's type, hence the name. In this state, the user and the mage who cast the spell develop a telepathic bond, allowing them to communicate amongst each other in secrecy. The said jewel disappears upon the gate's closure, alongside the gained attributes. While the spirit is in this state, it cannot be summoned, otherwise, the jewel will crack, permanently stripping the boosted mage of their newly-found power.
 * Celestial Crown (天の冠, Ten no kanmuri): A variation of Celestial Jewel; Celestial Crown, as the name implies, is an advanced version of Celestial Jewel. After forming the first jewel on the ally's forehead, Arthur proceeds and creates more jewels, forming some sort of crown on their forehead. While in this state, their abilities and statistics are obviously extremely boosted, possibly to the extent where their enhanced magical energy rivals a Wizard Saint. Additionally, as the ally's and spirits' magical energy synchronizes, the said ally won't be pinpointable by other mages, due to their energy mixture.
 * Sideris (サイダース, Saidārusu): By pointing a Golden Gate Key at his desired target, Arthur is able to release several golden orbs that orbit around him until they stop three feet above him, creating a miniature constellation that rotates around itself slowly. Upon summoning the orbs Arthur has to recite "I ask for your assistance, oh great stars that are in heavens, show me your appearance!" Each one of them being made out of pure Celestial Energy, this construction has high destructive potential. Usually, each one of them fires a powerful laser beam at the desired target. However, on several occasions, the constellation began to lower itself and dissolve while leaving a golden trail around Arthur, forming a golden-glowing sphere that can act as a make-shift shield. The said barrier disappears within ten minutes if not damaged, but is able to withstand quite an amount of damage, as seen during his battle with Satoru.
 * Seraph's Blade (熾天使の剣, Oki tenshi no ken): A sub-technique of Sideris; Seraph's Blade shares the same mechanics as a typical moulding magic, allowing Arthur to use the celestial orbs to conjure up a weapon that he can, later on, use as his own. As the name would apply, the said weapon manifests itself in a form of a golden-gleaming sword that features large, golden decorated handguards reminiscing a pair of seraph wings and both centre a spherical golden jewel that keeps powering the sword up, stopping it from dissipation. The fuller adjacent to the guard's house a golden, leaf-like ornamental design, where the blade is slightly wider with white embellishments along the blade. The blade is said to possess celestial and divine properties and is rumoured to be able to slay demons and etherious alike, although Arthur still hasn't encountered one.
 * Tesentis (魔れ複, Tesenutisu): By pointing any type of a gate key towards the desired target, Arthur is able to fire up an enormous amount of Celestial Energy shaped like a laser-beam at his desired target. The ray of energy is said to have a high destructive capacity, being able to pierce through most types of metals and even create holes in walls. The colour of the beam varies from the colour of the key, a golden one producing a golden ray, silver one producing a silver ray etc. Upon firing the laser, Arthur can also manipulate the distance it goes to, as well as move the key around, making this a highly versatile technique. The said laser was powerful enough to counter a Dragon Slayer's Roar at its peak.
 * Abscisius (アブシサス, Abushisasu): An advanced technique developed from Tesentis; Abscisius allows Arthur to fire up a laser beam at his target in a manner similar to the original version, only that the beam would be powered with the element which lies in the spirit's magic's nature, alongside an equal amount of Celestial Energy. This technique technically allows Arthur to quickly gain access to many of the Elemental Magics his spirits wield, making this a highly versatile technique. For spirits whose magic's nature isn't elemental, the laser-like beam gains the properties of their nature, for example, while sending out a beam from Puella's key, anyone hit by it will be infatuated by a powerful hypnosis, equal as being hit by one of her charming spells.
 * Celestia (セレスト, Seresutia): By pointing any type of a gate key up in the sky, Arthur is able to release an enormous amount of Celestial Energy that glows golden and surges around Arthur, hardening as it reaches a state of a perfect sphere that keeps orbiting around Arthur, deflecting most of the magic-based attacks heading for Arthur. The shield can easily be broken by sheer power and any type of physical damage, such as hitting a wall or getting slashed by a sword. Unless destroyed, this creation will orbit around Arthur until he commands it to dissipate. The said barrier can withstand enormous amounts of damage, up to nine-thousand MPF points.
 * Protection of the Stars (星の保護, Hoshi no hogo; lit. The Ultimate Protection of the Night Sky): A very special and unique technique developed by Arthur himself; this spells seems to allow Arthur to become invincible, figuratively speaking. By combining two of his defensive abilities, Celestia and Sideris, Arthur easily creates two goldens spheres orbiting around himself. As the two make contact, they combine in a single seemingly larger barrier that can hold up to two people, Arthur and another person of his choice. The said barrier can withstand both magical and physical assaults, acting as the ultimate defensive spell perfect for both close and distance fights.
 * ArthurKey1.jpgCelestial Ribbon (天の帯, Ten no obi): Celestial Ribbon is one of the few Celestial Spirit Magic spells Arthur refuses to use, as he deems it a rather cruel method for the Celestial Spirits. It works on a principle of a temporary merge of the two spirits' essence, creating a single, highly potent Celestial Spirit whose appearance appears to be a combination of both, as well as their abilities. These beings have superhuman senses, speed, strength and durability, but while in this state, they lose all of their sanity and often don't tell the difference between a friend and a foe, the only exception being its creator, Arthur himself. They listen to all of his commands without hesitation, often taking them on a literal level. Albeit only temporary, the spell results in a formation of a single, slightly larger golden key surrounded with two ribbons, each one corresponding to a spirit's nature.
 * Celestial Mirror (天の鏡, Ten no kagami, lit. Divine Reflector): Celestial Mirror is a non-violent method derived from Celestial Ribbon that allows Arthur to copy a single spirit's magic and/or abilities and paste them onto another spirit, wherein the process works in both ways. This simple, yet very versatile technique allows Arthur to greatly empower his spirits' abilities. For this spell to work, both of the spirits must be summoned and mustn't distance themselves too far one from another, as the spell is effective within a fifteen-meter radius from Arthur, making the maximum distance between the two thirty meters.
 * Celestial Eye (天体の目, Tentai no me): Celestial Eye is a Celestial Spirit Magic spell that allows the user or their spirit to momentarily predict the future with one of their eyes. Celestial Eye, as stated above, is a spell that allows the user to peer into the prospective and yet impending actions that are yet to occur, better known as the future. The knowledge behind the spell itself is relatively uncharted as there's no exact explanation how Celestial Spirit Mages can actually utilise it, but there are theories that suggest that it's somehow related to the astrological concept known as a horoscope. A spell that's easy to attain but rarely mastered to the point of being able to be used in fast paced combat, it's a spell that clearly shows the differences between an acquainted user of Celestial Spirit Magic and a master. Arthur prefers to add a simple chant to the spell, it being "Stars of celestial light, grant me the second sight!". When activated, the respective user or selected spirit will have one of their eyes change from their normal pattern into having their iris and pupil reflect what could be described as a clear night sky. Once this is done, this eye will be able to see the world around them as if it was two seconds ahead of time while the other eye remains the same. This gives the user the ability to successfully "predict" the future and make the most suitable action to it, the longest time known to have this spell active is so far at fifteen seconds, but the most common time length for Master users is estimated to be around ten seconds. As one might expect, this spell is incredibility hard to master as it'll require a great deal of mental focus to handle the usage of this spell. As neither the brain or your ocular system isn't designed to handle two different perspectives of such a magnitude, a novice or even a master user of this spell risks experiencing a situation which can result in damaging their visual cortex to the point of causing cortical visual impairments. Thus it's recommended to use this spell as little as possible and for frequent usage then at least a downtime between five to ten minutes to minimize the risks.
 * Second Sight (予知能力, Yochi nōryoku): Second Sight is a spell derived from the Celestial Eye that regards Celestial Spirits; Arthur, rather than granting himself the ability to foresee the future, passes the ability onto a Celestial Spirit. The process remains the same, the spirit's eyes' iris turns purple and the pupil reflects the clear night starry sky. However, the spirit shall simultaneously see the present and the future for as long as the spell is active, rather than brief ten seconds. During this process, the respective spirit's key receives a gentle purple glow around it, corresponding to the iris' colour.
 * Celestial Comet (天上の彗>複, Tenjō no suisei): A technique created by Arthur himself, this is considered to be one of the few spells not involving celestial spirits, both directly or indirectly. Arthur has referred to this spell as a weaker form of Urano Metria, as the two spells have some similarities. The only requirement for this spell is a key, regardless of what kind, though Arthur prefers to use Golden Keys, mainly due aesthetic purposes. By simply moving his hand forwards while holding a key in it, Arthur is able to fire a wave of pure celestial energy from the Celestial Spirit World. This ability does not require great skill and thus doesn't consume much energy, making it a highly desirable skill. The wave itself is shaped like a sphere and is constantly spinning, additionally increasing its already high speed. So far, Arthur has demonstrated the ability to fire more than one Celestial Comet, making this a highly versatile ability. The colour of the wave depends on the colour of the key, thus silver keys will produce silver energy, crystal light blue etc. Upon colliding with the target, the sphere will combust, creating a massive explosion, powerful enough to break down a large thick wall.
 * Seven Shooting Stars of Heavens (天七つの流れ星, Ten nanatsu no nagareboshi): A stronger variation of Celestial Comet; as the name suggests, Arthur conjures seven Celestial Comets simultaneously from two Golden Gate keys, one in each hand. He fires the first six normally, but uses both keys in order to conjure up a much larger sphere, roughly double the size of the original Comet. The Comets will start orbiting around the target, all attacking it a second before the final comet collides with it, dealing a massive amount of damage to the target and the surrounding area. The energy required for this spell isn't high, so Arthur can perform this spell and still be able to use other abilities.
 * Celestial Drop (天体降下, Tentai kōka): A sub-technique of Celestial Comet, Celestial Drop is, as the name implies, is a smaller version of the previously mentioned technique, and as such, shares the same mechanics - Arthur releases a wave of celestial energy out of a celestial spirit gate key which then, rather than forming a larger ram, condenses itself and forms a golden will-o'-the-wisp that starts orbiting around him. He can control its movements with a simple weave of his hand, including the manipulation of its speed. They can be used to simply light up a room, or for aesthetic purposes, but upon colliding with anything, they explode with tremendous force, due to the drops being nothing but condensed celestial energy.
 * Arthur_-_Celestial_Drop.gifCelestial Dew (天体露, Tentai Ro lit. Dance of the Fairies): A variation of Celestial Drop, Celestial Dew can be considered a more versatile technique as it can be used in offensive, defensive and supplementary manner. It shares the same mechanism as its parent technique, but rather than creating one celestial drop, Arthur conjures a myriad of them, but if one were to count them, their number would almost always be eighty-eight. Upon their creation, they begin to encircle Arthur, orbiting around him in a graceful manner, giving him almost angelic-like appearance. He can later-on command these will-o'-the-wisps to attack, focusing on one or more targets, or to simply light up a larger area. Arthur can also utilize this technique in a somewhat defensive manner, changing the wisps' properties. They keep encircling him at rapid speeds, catching any incoming projectiles of their size and destroying them. In this state, they do not explode and cause damage to Arthur and his vicinity, they rather implode, destroying only the projectile. This spell can also be considered a minor form of Urano Metria, as the two have some similarities. In fact, even Arthur himself had stated that this technique was heavily influenced by the said spell.
 * Celestial Torch (天体花の聖火, Tentai no seika): A rather simplistic supplementary spell in its nature that has shown quite handy when it came to illuminating dark spaces, Celestial Torch works with any type of celestial spirit gate key, regardless of its type. Upon twirling the said key in a clockwise manner and channelling a small portion of his magical energy, Arthur forms a small laming orb that appears on the key's tip, serving as a torch of some sort. Additionally, this light can be thrown far off of the key, illuminating the surrounding area for several minutes after its initial casting before darkening once more.
 * Celestial Firework (天体花火, Tentai hanabi): A simple variation of Celestial Torch, this spell appears to be rather simplistic in its nature, and as its predecessor, functions with any type of celestial spirit gate key. The whole process is almost identical, upon twirling the said key in a clockwise manner and channelling a small portion of his magical energy, Arthur forms a small laming crackling orb that appears on the key's tip. He then points the key up to the sky, releasing the said orb, forming a light show above him. The said orbs disperse, in a similar manner to a firework, impressing its witnesses.
 * Celestial Fire (天の火, Ten no Hi): An ability developed by Arthur himself, Celestial Fire can be classified as a caster spell with defensive and supportive properties. To execute the spell, Arthur first summons nine keys, three golden, three silver and three crystal ones. Each set of keys then begins to levitate around Arthur on different levels. Each one of the key starts to glow and release some celestial energy, coloured correspondingly to their key type. The said energy then shapes itself into a ribbon and connects to the other two keys, forming three triangles around Arthur. The said triangles then transform into three celestial glyphs that pass through Arthur. By chanting "I call the light of golden rays I seek protection thus’, I pray. For heavenly forces at my side, oh be my spirit guides who walk with cunning skill! Come to my aid! Come at my will!", the said glyphs make a projection ten feet above Arthur that starts to emit celestial energy downwards, creating a forcefield around him. The energy within starts to coat Arthur and rapidly enter his body, replenishing his energy and healing his wounds. The shower of celestial energy lasts for about ten seconds. The glyphs disappear alongside their projection, leaving nothing but nine keys levitating above Arthur.
 * Celestial Beacon (天の烽火, Ten no Hōka): A rather potent support spell with a major withdrawal, Celestial Beacon acts as a form of a support spell which bolsters the statistics of the user's targets, in this case, Celestial Spirits (Celestial Pawns included) and those bearing a Celestial Jewel, in order to increase their combat prowess as well as their magical energy output and movement speed. By pointing a Zodiac Spirit Gate Key towards himself, Arthur himself becomes a medium of celestial energy, most of which manifests itself in form of a beam that projects itself above Arthur before finally spreading out, forming a glowing aura in his vicinity that boosts pretty much every spirits' statistic, temporarily making them equal to S-Rank Mages. However, due to a large power surge, upon performing this spell, Arthur becomes immobile during its duration, which is limited to one hundred and eighty seconds. After the timespan runs out, Arthur will be drained of his magical energy and all the spirits' gates will be immediately closed, leaving him nearly helpless. However, thanks to his numerous energy-restoring equipment, he is capable of restoring to his previous state within a minute.
 * Celestial Unison Raid (合体魔法・星霊流, Seresutiaru Yunizon Reido): Celestial Unison Raid is a spell exclusive to Celestial Spirits, alongside their owner. Like all Unison Raids, Celestial Unison Raid synchronizes magic of two or more spirits in order to create a more powerful and efficient attack, such as combining Gladius' Stella Cadens and Arthur's Celestial Comet, then allowing Taurus to absorb it with his Labrys and use it as a projectile of his own.
 * Telepathy:(テレパシー, Terepashī): Due to very strong connections with his spirits and being on the same wave-length, Arthur is capable of communicating with each one of his spirits, regardless of their position (summoned or in Celestial Spirit World). He is able to do this via their keys, by simply putting his hand over the key's bow, although, on several occasions, with a spirit he has the biggest connection with, Arthur was able to communicate without putting his hands on the key. He has shown to be able to communicate with up to four spirits at the same time and frequently uses this skill, mainly for tactical manoeuvres or checking if they're alright in case they were injured during a battle and were forced to return to the Celestial Spirit World. In case he replaces a spirit, Arthur wouldn't be able to communicate with the respective spirit until their connection is broken. Additionally, those bearing a Celestial Jewel are capable of this feat as well.
 * Catalogue Book (目録本, Mokuroku hon): Human version of Star Memory A technique known to just a few celestial spirit mages; This is not a spell per se, but it's rather a form of a magical artefact filled with knowledge. The book is said to be able to contain and store celestial spirit gate keys and allow only the rightful owner to summon it, either via Interspatial Ring or by flipping through the pages, as the two (the ring and the book) are connected, sharing the same miniature dimension. This item allows Arthur to freely store his keys and find out information about random spirits he may encounter.
 * Ethereal Throne (驚嘆の王座, Kyōtan no ōza lit. Divine Seat of the Celestial Emperor): Ethereal Throne is one of the more complex spells in Arthur's calibre and has performed it only five times so far.
 * Urano Metria (ウラノ・メトリア, Urano Metoria, lit. The Ultimate Magic of Stars): A very powerful spell exclusive to Celestial Spirit Mages; Just like Gottfried, Arthur had discovered this spell in an old book and this particular spell caught his eye. This magic is one of the rare caster-type spells available to Celestial Spirit Mages, thus is highly desirable and more available than Gottfried, due to its use during the X791 Grand Magic Games. It is a "power that unleashes the might of the constellations in the skies" upon the user's enemies; a power that is capable of razing most enemies, turning them into nought but ash before the might of this spell. In any case, when performing Urano Metria, the user focuses their magical power, synchronizing their spirit with the Eighty-Eight Stars of the Heaven (全天８８星, Zenten Hachjūhassei), also known as the eighty-eight constellations (八十八星座, Hachijūhachi Seiza) suspended within the skies- each constellation, of course, represents a single Celestial Spirit, both of the silver tier and the golden tier. Once this has been done, the user recites the incantation, "Survey the Heavens, Open the Heavens...All the stars, far and wide...Show me thy appearance...With such shine. Oh, Tetrabiblos... I am the ruler of the stars...Aspect, become complete... Open thy malevolent gate. Oh, eighty-eight stars of the heaven...Shine! Urano Metria!" (天を測り天を開きあまねく全ての星々その輝きをもって我に姿を示せテトラビブロスよ我は星々の支配者アスペクトは完全なり荒ぶる門を開放せよ全天８８星光る! ウラノ・メトリア, Ten wo hakari ten wo hiraki, Amaneku subete no hoshiboshi, Sono kagayaki wo motte, Ware ni sugata wo shimese. Tetorabiburosu yo, Ware wa hoshiboshi no shihaisha, Asupekuto wa kanzen nari, Araburu mon wo kaihōseyo. Zenten hachijūhassei...Hikaru! Urano Metoria!); this results in the eighty-eight constellations bestowing their power upon the magician- the magician aims at their unfortunate targets, as the visage of countless star-like lights makes their appearance within the vicinity, followed by a shroud of darkness blanketing the area. These stars gather and converge all sorts of energies upon their forms before each star detonates in a rather spectacular manner, catching the user's target(s) in the blast range no matter what they do to evade- as each star will follow the target(s) to the ends of the earth like a heat-seeking missile, ensuring that the magical energy spent is not in vain. Upon contact with the enemy, the explosion of all eighty-eight stars released in the form of a tremendous attack provokes the obliteration of the enemy from the inside out in a very violent manner, more often than not propelling the victim into the air or anything in the vicinity by the sheer force of the blast. The force of the blast is enough to pulverize any magical weapons and armour, as well as eradicate any magical auras. One thing to note is that this move is similar to Abyss Break in that it is a compression of multiple "aspects" of a certain magic released in the form of an almighty attack, although Abyss Break does not leave the user in an exhausted state; as a contrast to Urano Metria. To the on-looker and also the victim the move would appear as if a myriad of stars came crashing into them provoking a massive galactic explosion with visuals giving the indication of a second Big Bang occurring, all converging upon the unlucky target. Urano Metria packs enough strength to defeat almost any demon; including an Etherious.
 * Gottfried (ゴットフリート, Gottofurīto): A long forgotten magic that is only available to highly skilled Celestial Spirit Mages; While clearing the library in the abandoned academy building outside of Magnolia, Arthur has stumbled upon a book exclusive to Celestial Spirit Mages with a seal on it that allowed only those of the purest heart to open the book. The book itself contained a lot of information that was already available to him, but one spell caught his eye, a super magic, long forgotten and could be considered a taboo for its effects. To activate the spell, Arthur must kneel on the ground and hold his hands up, pointing to the sky while reciting the incantation. Whilst chanting, a green aura will encase him, acting as a shield as it surges towards the desired target while stars slowly fill up the heavens. Upon saying the incantation, any summoned spirit will be forcibly sent back to Celestial Spirit World. While performing the incantation, Arthur will be inflicted by incredible pain, equivalent to the pain dealt to the target. The incantation Arthur has to say is "I ask that the heavens make the stars descend to earth. Illuminate... by all means... this land... this world... this land! By your hand, let everything be illuminated. Twinkling, shooting, falling... Let the stars descend before us! Gottfried!". As a result, a giant sword-like construction is formed out of the aura and is fired towards Arthur's desired target(s). So far, Arthur hasn't used this spell on anyone because of his morals, but if necessary, he will perform it. Also, this spell highly drains Arthur, making him unable to use any magic for a short period of time.

Celestial Cross Fuse
Celestial Cross Fuse (, Seresutiaru Kurosu Hyūzu lit. Celestial Elegy: Two Hearts Beating As One): Celestial Cross Fuse, oftentimes referred to as the "" due to a certain celestial spirit mage's frequent use of this ability, is a Celestial Spirit Magic spell that makes full use of a summoner's link with their Celestial Spirits in order to incorporate the power and Magic of the Celestial Spirits they summon through their contract into their existence, which manifests itself in the form of a change in attire and a tattoo of the Celestial Spirit's seal on their body.

In any case, when performing Celestial Cross Fuse, the wielder of Celestial Spirit Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially while grasping the summoning catalyst for this form of Summoning Spirit Magic, their , they perform a small downwards slicing motion with the object, the tool going from being suspended slightly above the caster's head to almost touching the surface where they stand - from here, the caster releases the voluminous quantities of energy outwards from their body ever-so-slightly, the Celestial Spirit Gate Key and their emotions being used in order to take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the user is capable of initiating the usual fusion of ambient ethernano that's saturated throughout the vicinity and their own magical power, the Celestial Spirit Gate Key generating a whirling torrent of golden energy from the two edges of the key while this is happening; instead of being summoned, the wielder of Celestial Spirit Magic sends a telepathic message to the Celestial Spirit associated with the key they're holding as to combine their power - due to the user holding a contract with them, the spirit has a special "magic link" with the user, essentially a contract of sorts that they can annul at any time.

By synchronizing their magical power frequency with that of the spirit's when the two are in close proximity through this telepathic link, with the spirit's approval, the user can perform this spell; which merges the magician and the spirit, integrating the spirit within their body. This allows the magician to replicate the powers of the spirit; filtering out magic (known as drawing) from the spirit and storing it ready to be used by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use the spirit's magic. When the magician and their spirit are merged, two kinds of beings are brought together, and since the user possesses a comparable consciousness, the spirit will lose their solid form and can only manifest for limited periods of time while the merging is occurring; giving the user superhuman strength and enhancing their body functions. The merger grants the user an extreme boost in power; giving them access to new abilities, including executing powered-up spells; and when entering fusion mode, a pair of white feathered wings will emerge from the user's back. The merger can only be executed when the user gathers enough ethernano; however. In order to activate the merger, the spell has a "limit meter" that fills as the user collects ethernano; which are glowing orbs of light that appear whenever an attack is landed or an attack is blocked; the user automatically absorbs ethernano as they move around the area, but not while attacking or being attacked.

When the user can enter the merger, the user begins to glow orange. Once the merger is entered, the user's magical power slowly drains, and the merger ends when it is depleted. The rate at which the power drains can be lowered by using certain accessories and equipment pieces. While in the merger, the character can still collect ethernano, refilling their power as it depleted. While in the merger, the user slowly begins regenerating their stamina; while they gain a higher chance of obtaining a critical hit; as well as generic bonuses as special attacks, increased damage, and other enhancements. Entering the merger blocks any spell the opponent is striking the user with and knocks them back; however, this can be a double-edged sword, as the user's current magic is cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. During a successful merge, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing the user is wearing at the time; additionally, invoking Celestial Spirit Magic grants the caster the ability to use Heavenly Body Magic and Light Magic in addition to the magic of their spirit when fused. The magician can always initiate telepathic contact with the spirit. However, in the case that the user loses consciousness or the spirit for any other reason has to assume full control over their shared body the spirit creates a so-called "Internal Space" (内部空間, Naibu Kūkan, pocket dimension), where the user can communicate with the spirit in safety and even recuperate.


 * Apostle Cooldown (使徒・冷え込み, Shito Hiekomi): In a partial use, Celestial Cross Fuse completely drains the user's full magical power to recover from a foe's attack and slow down the opponent for six seconds, or until a spell is landed. The duration of this period can be adjusted by the user's magical power levels. During this time the user's attack cooldown is reduced to nothing, allowing the user to link together several powerful spells one after another; even spamming what would be considered spells with a normally long casting time. Also, if the opponent is evading, the user can still continue their assault against them, as the foe doesn't receive temporarily invulnerability during this method.

Heavenly Body Magic
Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. At first, Arthur gained access to this magic after successfully merging with a celestial spirit during their Celestial Cross Fuse process, but after receiving the Ethereal Blessing of the Supreme King, he became able to use it at any given time, as long as he carried the emblem with him. It is an incredibly powerful and rare form of Magic as it requires an immense amount of control over one's magic. This is an important factor as to utilize this magic the user must be able to syphon their own magical power into the atmosphere in order to create the primary energy of Heavenly Body Magic, which is commonly known as stellar energy. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly syphon with the Ethernano around them. This unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. The user can embody the astronomical objects that they conjure, being able to enhance their physical capabilities to new heights. The generated stellar energy can be manipulated in a wide variety of ways, its "type" can be changed at will, and they can even be given a somehow material consistency. When used for offence, Heavenly Body Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode.

Heavenly Body Magic can also be manifested for multiple usages in defence, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. The user has used the stellar energy in inventive ways, such as jets of light, whirling disks, and blades of light. They often manipulated light using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users; and the user also has the ability to produce a greater amount of light than any other light mage to exist without tiring, as they are shown to be able to maintain successive assaults for long durations of time. The user is also extremely accurate with their blasts of light; and the user has demonstrated the ability to condense the stellar energy, enabling the stellar energy to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. The user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks; and they are even able to charge up their light before releasing it, resulting in a far more powerful attack.

This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crashing meteor; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance their speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Masters of this magic are able to draw on the magical power of the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spells that are known as  True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from the astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command.
 * Stellar Energy Absorption: Arthur is, like most Heavenly Body Magic users, capable of absorbing stellar energy either via the stars themselves or through other mages' Heavenly Body Magic Spells. Additionally, due to the unique way Arthur gained mastery over such magic, Arthur can freely convert Celestial Energy into Stellar Energy to additionally boost his spells' power
 * Meteor (流星 Ryūsei): Arthur's body is surrounded by magic that manifests itself as a bright golden light instantly leaps off of him and then yanks back around his body. Arthur is surrounded by a slight, golden outline of a glow; that seems to be literally smoking with light. Upon moving, Arthur leaves wispy trails of golden stardust behind him. This is a technique that all users of Heavenly Body must master, said to allow the caster to fly as fast as a comet, and hit with the force of a meteor. The trails of stardust left behind by the user, especially through the air make this a very dazzling spell to witness.
 * Altairis (暗黒の楽園 Ankoku no Rakuen lit. Dark Paradise): Arthur raises one or two hands above his head as a huge chasm of space opens and begins to whirl; a Black Hole the size of a truck spins into existence within two seconds; crackling with spatial energy. Arthur then chooses his target; and flings the giant spatial distortion at his opponent(s). As it travels, it sucks up any objects that aren't weighed down as they are gone forever; yanked into the depths of space from which the Black Hole came. Any person or life form caught up in the pull of it and whirl around the Black Hole soaring through the air until it explodes in a wave of knock-back energy and they are tossed out. So far, Arthur hasn't used this ability during an actual battle, due to its latent destructive potential.
 * Grand Chariot (七星剣 Shichi Seiken lit. Seven Star Sword): Arthur supercharges himself with starlight in less than a second, and rockets off into the skies above. Night drops over the area for a brief moment; as stars above begin to illuminate with an unnatural gold colour. Like pinball, Arthur begins to ping from star to star; drawing a design into the stars. He seems to speed up after about ten seconds; the pings becoming extremely rapid until he finally rockets back to the ground in a huge burst of starlight and gravity. Pointing two fingers up to the skies he brings the peace sign down into an open palm, seven fingers; he activates the old Heavenly Body Magic of Grand Chariot. The starlight design he has drawn in the heavens comes to life; shining to an apex until they blast down with one train sized blast of starlight from seven different stars that rocket directly downward from each star like a golden satellite ray. When they hit the ground; the huge rays of light slide together and create a huge two-hundred feet explosion. The spell's name is derived from the Big Dipper.
 * Black Holes' Gates: Arthur waves his hand, throws one of them in front of himself, or concentrates. A split moment later a huge black hole big enough to drive a bus through whirls open in front of him and begins pulling everything toward it. Two Seconds later; another black hole opens and drops the target(s) out in a different position, up to a hundred feet away from Arthur or in any direction he desires. The Black Holes are very loud and displace both sound and space. This technique allows Arthur to absorb and nullify incoming damage for the duration of the spell. In addition, the two act as a pair of portals, allowing Arthur to use them as a form of transportation.
 * Shooting Star: Arthur raises one hand, or both at the same time. Or throws a palm out towards an opponent as a small blast of starlight rockets from his hand. The blasts are golden coloured lasers that bounce a few times if Arthur misses his target. Arthur can fire multiple blasts if he wants to rapid fire, as well. The blasts explode into small clouds of golden stardust upon impact that can easily disorient vision. They can be used to chain blast someone, stacking quite an amount of damage. The blasts can bounce around a room ricochet style. Each blast can bounce twice before exploding. The blasts have a high-pitched sound which can be disturbing and disorienting.
 * Denebola's Glow (尻尾の輝き, Shippo no kagayaki): Arthur engulfs his entire body with a thick layer of Stellar Energy which then proceeds to set itself on fire, without causing any harm to Arthur himself. The flames will burn brighter and brighter until they turn white. Upon their decolouration, a wave of explosive energy will detonate around Arthur in a ten feet radius, destroying a large portion of his vicinity. He can also condense the said energy in a sphere that can then freely be shot towards his desired target(s).
 * Orion's Blessing (狩人の祝福, Kariudo no shukufuku): A spell specially made by Arthur, Orion's blessing is one of the few supportive spells this magic has to offer. This technique was originally meant only to increase Arthur's strength and speed, but he found a way to enhance the same of his allies. Arthur expels a small amount of Stellar Energy throughout his entire body, engulfing it in a small, barely noticeable layer of stellar energy, that is by its nature quite intangible. While in reaction with the air, the energy will literally burn out, giving Arthur a form of a motor drive while doing so. He can also channel the energy towards his allies in order to cause the same effect in the same manner.
 * Saturn's Rings (土星の環, Dosei no wa): A rather simplistic spell in its nature, it can be used either in offensive, defensive or supplementary manner. Arthur first begins to channel stellar energy throughout his body, exerting a major portion of it through his hands. He then, in a manner similar to moulding magic, condenses it and shapes it like three concentric rings spiralling around each other. He can then throw the construction towards his targets, resulting in the construction growing ten times its original size, entangling around and binding the said target. It can furthermore be used a makeshift shield, as the rings are actually quite durable and capable of blocking an absurd amount of damage. Finally, the rings can be furthermore shaped and moulded, seemingly granting Arthur moulding magic abilities.
 * Cygnus' Wings (白鳥の翼, Hakuchō no tsubasa): By expelling quite an amount of Stellar Energy throughout his body, focusing most of it around his back, Arthur is able to shape it into a single pair of angelic-like wings that sprout out from his back, giving him a seraph-like appearance. In addition, his entire clothing gets a golden glow to it, furthermore adding to his ethereal look. The wings can be maintained for as long as Arthur wants them to, as they are solely comprised out of his own magical energy, but use the ethernano in his vicinity to maintain active and regenerate upon damage. The wings can be commanded however he desires, making them seem like an extension of his own body. The wings can be used to deflect projectiles, repairing themselves moments afterwards.
 * Deneb's Orbit (デネブの軌道, Denebu no kidō): Arthur spreads his wings as wide as he can, collecting ethernano from his vicinity, shaping into several orbs at the wings tips. He then slides forwards and lifts himself up in the sky above his desired targets. The orbs previously conjured start to expand, waxing and waning in the process, until seven orbs start to pour down upon his unfortunate targets, covering them in a wide range of explosions. With each clap of his wings, two orbs are released, one from each of his wings, while the final one, being the largest, is shot last at the centre of the newly-made crater, finishing off his opponents.
 * Corona (光環, Kōkan): Arthur starts to collect ethernano from his vicinity and shapes it in a single pair of spheres that start to rapidly orbit around his body, creating a single ring of pure magical energy that then starts to absorb and mix with Stellar energy he produced, adding a golden glow to it. At one random moment, the said ring will explode, releasing a powerful surge of energy shaped into a laser beam that covers a three-hundred-and-sixty degrees area around him, slicing anything it comes in contact with.
 * Aurora Australis (南極光, Nankyokukō):
 * Milky Way (天の川, Amanogawa):
 * Pleiades (プレアデス, Pureadesu lit. Seven Sisters):
 * Star Step (スターステップ, Sutā Suteppu): Arthur raises his right hand and points it at the ground while creating a magnificent golden Magic Seal that appears just below his two feet, the seal being reminiscent of a golden star. He then steps forward as another one is created under his feet. This technique can also be done at a faster pace, most likely running, and allows the caster to run up and down in the air on the magic stars, or even walk on water. Once he steps off of one star, it magically fades and disappears within a second. Arthur can only create up to two-hundred small, sixty centimetres squared sized stars that allow him to reach the heavens, that is, go as high as two-hundred metres. He has been shown to be able to cast this spell beneath others' feet as well, allowing an entire group to quickly overcome any possible obstacles. Furthermore, by projecting a small portion of his own magical energy and shaping it like a miniature star that tags to one of his allies, Arthur can temporarily give the ability to create up to sixty stars by holding onto it and simply walking. This spell is mostly used for utility purposes, as it provides a great escape route, and can even be used as a stepping paddle while duelling flying creatures and objects.
 * Comet's Tail (彗星の尾, Suisei no o): Arthur holds his hands in front of himself as a blue aura of Stellar Energy envelops his body. His speed is then increased by thirty percent, which is the result of him being transformed into a beam of golden cosmic energy that can move up to twenty-five meters in any direction. The name of this technique has been bestowed upon due to the user's appearance while in this state, as while covered in a layer of glowing Stellar Energy and moving at such amazing speeds, the user becomes reminiscent of a tail of a comet. This technique is great for quick escapes, quick attacks and can be used pretty often, due to very little magical cost.
 * Lucky Stars ( ラッキースター, Rakkī Sutā): Arthur claps his hands together, resulting in a giant glittering Magic Seal popping up behind him, followed by the seal's radiant glow resulting in seven large spheres, as big as Arthur, erupting and floating firstly around, then above him, until finally scattering around the battle field, each being roughly fifty metres away from where Arthur once stood. As long as even one of the Lucky Stars remains unharmed; Arthur is immune to all damage, regardless of its nature - neither physical nor magical attacks can harm him, such would include weapons (anything from swords to bows and arrows); magical weapons become useless against him while this Enchantment is running. If a foe tries attacking him with a weapon or using a powerful spell, Arthur will simply disappear into a thousand glittering golden miniature stars and then reform in the same spot he was just standing or teleport to another Lucky Star, leaving the swapped one in a place where he once stood. Although seemingly invincible, Arthur can be deprived of this amazing buff with a few simple moves - his foes would simply have to destroy all of the Lucky Stars, although that might not be as easy as it seems, as the Stars can withstand an enormous amount of damage, plus, Arthur is more likely to protect them rather than simply letting his foes destroy them. This spell is pretty hard to properly utilize and requires an immense amount of concentration in order to be properly utilized, making it very hard for him to use any other spells while in this state, although, the ones he performed prior to this one's casting remain active as long as there is some energy left to run them.
 * Catch A Falling Star (落ちる星を捕まえる, Ochiru hoshi o tsukamaeru): Arthur raises both of his hands upon singing the words, Catch A Falling Star. A yellow twinkling star can be seen above his hands, it is about a meter in length as it starts to twirl. The twirling of the Star gives off a bright yellow light that 'usually' makes people close their eyes but not harm them. When lowering his hands, the light starts to envelop Arthur, allowing him to absorb the energy gathered in his vicinity, significantly refilling his magic pool. When this spell is broken down, one could conclude that Arthur is simply gathering the ethernano he previously emitted while using various other spells, the majority of them should, however, be either a form of Celestial Spirit Magic or Heavenly Body Magic, as the two can easily be recycled and reused. This spell is, however, limited to Arthur himself, as the ability to freely consume Celestial or Stellar Energy and transfer it from one form into another and then into raw ethernano is very rare and is available only to those who have received the Ethereal Blessing of the Supreme King, but so far, the only person to achieve that accomplishment is Arthur.
 * Black Movement (黒の動き, Kuro no ugoki): In order to induce to this spell, Arthur has to mark, at up to seven different locations, a Magic Seal, which is black in terms of colour. He then touches the ground in order to create a final seal and chants the spell's name. Each mark cannot be more than thirty metres apart from at least one of other marks, and a minimum of two seals must be created for this spell to work. After the caster has decided their marks' locations, they then snap their fingers, causing miniature black holes to appear, each one of them capable of reaching up to one metre in its length. Their gravity is nowhere near as powerful as a "real" black holes', none-the-less, the gravity is still strong enough for it to require the caster to use a small amount of magical energy in order to keep them from dragging in any objects. Because of the casters ability to withstand any amount of gravity, the caster is the only person who can use the black holes for travel. The black holes are all linked, so if Arthur were to enter one, he could choose out of which black hole he would then come out, though he cannot return to the black hole he entered from. At day, the black holes can be seen clearly, however, at night, they're as though they're part of the scenery. As such, this technique is best to be utilized at night for quick surprise attacks, as Arthur's Portal Genesis emits a large portion of bright, luminous light.
 * Asteroid Belt (小惑星帯, Shōwakusei-tai): Arthur lifts his hands up to the sky while chanting the spell's name, Asteroid Belt. A large golden Magic Seal appears above his head while he creates a large, circular, belt shaped oval full of metre sized asteroids which spin above his head, forty meters in the air. The asteroids that are in this Belt are each of an irregular shape and roughly a metre large. There can be up to forty asteroids per Belt as Arthur directs them towards his desired target. As the Belt spins above his head, Arthur can take out multiple asteroids and hurl them towards his doomed foes. When a maximum of forty asteroids is used, the Belt fades and the caster is once again able to summon it in all of its glory. This attack has rather versatile uses, as Arthur can either send all of the asteroids to his unfortunate target, lower them and use as a makeshift shield, or do a combination of the two. Additionally, this spell has proven itself to be rather useful when it comes to either hitting multiple targets, do an omnidirectional attack or simply do massive damage to his environment.
 * Cosmic Cluster (宇宙の群れ, Uchū no mure): To invoke this spell, Arthur lifts his hands above his head and starts to release miniature waves of Stellar Energy, shaping them into small golden twirling stars, which twirl around his body in a clockwise motion. They quickly pick up their paces and while encircling Arthur, their speed reaches beyond the power of light. Arthur can move around and the stars will follow, twirling around his body like a sort of armour. The said stars will either redirect the incoming attacks back onto their casters or stop them, creating a small implosion which sucks up all of the energy within the incoming attack, leaving Arthur unharmed. Even though he has many other defensive techniques, Arthur prefers to use this one as it is far more aesthetically pleasing than a simple block which would deflect a projectile. Furthermore, this spell can also be used to confuse his opponents with the stars' radiant glow, making this technique far more versatile than most other.
 * Jupiter's Gravity (木星の重力, Mokusei no jūryoku): Arthur raises his hands, resulting in a blue magic seal appearing in front of his palms. He then calls upon Jupiter's Gravity while pushing his hand forward, dispensing a great amount of Gravitational pressure that sends the opponent wherever the user wants. It allows Arthur to push up against/hold/push backwards/send flying anyone or anything he wants. The principle of this technique is quite simple actually, Arthur doesn't focus on the target itself, rather on a field around them, creating a cocoon of a sort which he is able to move with movements of his own hand. This spell can be considered as a form of Telekinesis, although the whole process is much more complicated, while the effect is pretty much the same.
 * Super Nova (超新星, Chōshinsei): A Super Nova is a giant explosion that can cause mass damage to all those near it. While performing this spell, Arthur raises his hands and summons forth a mass star, a star that nearly died. By the clap of his hands one against the other, the star explodes into a Giant Super Nova that stretched a hundred meters in all directions, causing destruction to everything in its path, leaving Arthur and all Celestial Spirits intact. The result of this spell is a massive crater that completely obliterates anything in its vicinity. Also, this spell isn't advised to be used either inside a building or underground, as the upper layers will collapse on Arthur, doing more harm than good. Sadly, this spell affects his allies, as well as his enemies and thus refuses to use this spell at any given moment, using it as a true last resort.
 * Nebula's Reflection (星雲の反射, Seiun no hansha): Arthur lifts both his hands, pointing them directly towards his designated target as a purple and blue magic seal about two metres wide appears in front of him. He then recites the spell's name, resulting in a giant, fifty metres wide Cosmic Cloud appearing in front of him. The cloud has an aura correspondent to the seal from which it originated and appears to be spinning in a clockwise motion. It is much like a wall, a wall that absorbs spells that are being cast at it and sends them back from where they came from. Weaker spells can be absorbed and sent straight back towards Arthur's enemies, while S-rank spells can be absorbed and reflected back, but only with half of their original strength.
 * Space Dome (スペースドーム, Supēsu Dōmu): Arthur lifts his dominant hand in the air and creates a blue and purple aura in the shape of a dome that stretches roughly hundred metres radius around himself in all directions. Everyone who is caught inside the Dome levitates as the gravity is drastically reduced, it being almost non-existent. Everyone's speed is slowed by 75% and the Dome can last for up to twelve minutes. Arthur and everyone else can use their magic inside the Dome, but walking is an impossible mission. This can be an advantage and a disadvantage at the same time, as the outcome is very unpredictable. People who are outside the Dome cannot go inside as it acts as a sort of force field barrier. No one inside will be able to go out again unless they break out by creating a crack in it and escaping, or if the time simply runs out. The nature of this spell 'trapping'. This means that it is a kind aimed at keeping Arthur and the people within inside the Dome for as long as possible. All knockbacks are hugely increased, due to them not having any resistance without self-propulsion.
 * Stars' Judgement (星の判断, Hoshi no handan): In order to cast this spell, Arthur raises both of his hands above his head and closes his eyes. He then chants the words, Stars Judgement, and as a result of his eyes opening, a pair of yellow Magic Seals appear in front of them as he looks up at the heavens. All the stars, the stars above her in a hundred-metre radius are lit up. Beams of light are sent down at random locations, beams of light so bright it will cause anyone quite some damage. These beams of light are sent down randomly at anyone and everything in the hundred metres radius. People that Arthur considers a 'comrade' or 'friend' will have all their physical and internal damages healed (apart from major injuries) as they start glowing and hover for a moment.
 * Cosmic Beam (宇宙線, Uchū-sen): Arthur lifts his dominant hand and emits a beam of cosmic energy at his designated target. The beam stretches up to twenty metres of wideness and can reach up to a hundred meters in length. This beam is then fired towards the opponent at astounding speeds and can easily penetrate any barrier and shield. All enemies hit by this spell will be stunned due to blunt force of the attack. Once the attack lands on a person or creature, it explodes and turns into a giant explosion around the foe. The beam itself can travel up to the speeds beyond two-hundred kilometres per hour, making it an instant spell. The explosion does leave burns, more precisely, second degree burns to anyone exposed to this beam of cosmic energy.
 * Solar Explosion (太陽爆発, Taiyō bakuhatatsu): Arthur starts running forwards, his eyes glistening as they change from deep forest green to a nuance of bright orange. He then throws his arms back, running even faster as sparks of red cosmic flares can be seen being created all around the battlefield, that is, within a hundred-and-fifty metres radius around the user. They would appear and disappear quite rapidly, many may confusing it with crimson lightning. As Arthur would run even faster, he would gather more magical energy, the battlefield would heat up immensely as more and more solar flares would be created more rapidly. Before the entire battlefield is filled with flares, Arthur would throw his hands up in the air as the flares around him would all instantly gather above his head in a massive bright round ball. Before Arthur would point his hands towards the target, he would close his eyes for a moment while chanting the spell's name, Solar Explosion, resulting in the releasing all of the cosmic solar flare energy in a form of a thirty metres wide beam towards the target.
 * Stardust (星屑, Hoshikuzu): Arthur stretches his left hand up towards the heavens, letting the palm facing towards the sky. As he closes his eyes, a one-meter wide silver Magic Seal can be seen being created and circling above the caster's hand. The magic seal will then glisten brightly as silver and purple stardust descends upon the mage. The Stardust would cling to the user’s body instantly, creating what looks like a protective armour. As Arthur chants the spell's name, the coating around his body would glow quickly before looking like it will seep into the body. As it does this, Arthur's body begins to match the environment, creating something that many call invisibility that lasts for up to twenty-four minutes.
 * Capella (カペ, Kapera): Accordingly to its title, 'Capella' absorbs energy from the twin stars Capella B and Capella A. Arthur closes both eyes and crosses both arms in front of his chest, palms out and fingers apart, each hand must also be just an inch away from each ear. Two seals will appear on both palms (not the back of the hand), the left one should be flipped upside-down, while on the right side it must be as is. These seals will quickly become two glowing disks of light-energy, roughly twelve centimetres in diameter. At the same moment, the caster closes both hands, later creating a throwing motion towards the opponent, the left hand must be on top of the right since that disk will be the first one to be released, followed by the right one. Upon opening his fists, the disks are fired at amazing speeds towards Arthur's desired target.
 * Pulsar D (パルサー, Parusā): The basic form of a Pulsar spell; Pulsars are known for their electromagnetic radiation and their fast-paced interval period times. This spell uses that force and converts it to a useful navigating system. The proper position in this spell requires the user's left hand bending softly against the user's head, creating an arch with the hand limp as possible. The right should be pointed at the direction where the user wishes to go, a finger pointing exactly into that direction whilst the other four fingers stay limp. A seal should appear against the pointing finger, roughly the same size as the user's hand. The said seal keeps levitating after removing his hand. Once removed, the user must then forcefully push both hands against the seal, which will later rotate opposite of its current direction. A blast of electric blue energy should radiate from the seal, travelling for about a kilometre. This does not, in any way, affect any form of life that it passes through. The Pulsar D blast can be considered invisible to everyone else other than the mage who performed it. After the process of reaching its maximum distance, the blast will manually direct itself back towards the seal at the same level of speed, containing every detail of the place it pressed through. The seal will remain intact until after the information is taken up by the hand of a Heaven Body mage. The necessary schemes of the place will immediately be implanted into his/her mind once the user places a hand over the seal.
 * True Heavenly Body Magic: Sema (真・天体魔法 星崩し Shin Tentai Mahō Sēma) Arthur bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. He then begins to slowly move his right hand until it points upwards, causing the clouds above Arthur to begin circling, creating what appears to be a cyclone. From the centre of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.